Modding is quite powerful in this game for SP, mostly anything that can be done with CE tables can also be done with the right mods... Anyways, I don't like answering modding questions on CE forum, if you have any further questions not related to CE tables please send me a PM. ...
6 Armor Modding#selectarmor “<armor name>” | <nbr> Selects the armor that will be affected by the following modding commands. End modding this armor with the #end command. To find out what the number of a particular unit’s armor, look at the unit’s stats in the game and press ...
Message text for the event. For many event modding commands that need item or site names to be determined for the event to function, the item or site name to be added to the end of the text of this command in brackets. For example: #msg "An adventurous young mage has tired of his ...
However, almost all of the old sites are still using Dominions 2 era locmasks, which are not the equivalent of Dominions 3 locmasks past value 128 or in the combination values as listed in the modding manual. Dominions 2 did not have the Deep Sea or Cave terrain types, nor locmasks ...
are easier to get than normal gems. It is also easier to permanently kill immortal beings, any soul slay effect will do it now. Hopefully all of this should make more strategies viable when trying to win the game. There are also a lot of minor changes, bug fixes and modding improvements...
Modding...4 5-1 Basic Weapon Attributes...4 5-2 Weapon Damage Types...6 5-3 Damage Qualifiers...6 5-4 Other Weapon Properties...9 6 Armor Modding...