You can find nation numbers in mod manual or Dominions 6 Mod Inspector. You shouldn't worry about crafting the item, if you replaced all occurences of nation_id correctly then you should get it auto assigned to your commanders. It's const level 12, so it's unresearchable and uncraftable...
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Mapmove function (IE: what the inspector needs to implement to show correct mapmoves) If 0 or negative, it isn't changed If <100: If <6: Multiply by 6 If flying, add 8, otherwise add 2 If slave, subtract 2 If commander, add 2 If >40: Set to ((value + 2)/5) * 5...