Start emulator first Start MouseInjector, read initial information then press ctrl+1 Make sure game is running and press '4' to hook into the process If game is supported then the mouse will be captured at the position it was at when hooked You will be unable to use the mouse ...
Start emulator first Start MouseInjector, read initial information then press ctrl+1 Make sure game is running and press '4' to hook into the process If game is supported then the mouse will be captured at the position it was at when hooked ...
"Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:67 msgid "Multiply" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:631 ...
If the registry string valueLocalUserConfigexists inHKEY_CURRENT_USER/Software/Dolphin Emulatorand has the value1, Dolphin will always start in portable mode. If the registry string valueUserConfigPathexists inHKEY_CURRENT_USER/Software/Dolphin Emulator, the user folders will be stored in the direct...
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(1); // TODO: Warn if multiple valid emulators are running // Hide mouse when hooked to emulator and supported game is running GUI_Init(); if(!MEM_Init()) // close if dolphin or duckstation was not detected { printf("\n Mouse Injector for %s %s\n%s\n\n Supported emulator not ...
msgid "Hide Mouse Cursor" msgstr "隐藏鼠标光标" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" ...
(1); // TODO: Warn if multiple valid emulators are running // Hide mouse when hooked to emulator and supported game is running GUI_Init(); if(!MEM_Init()) // close if dolphin or duckstation was not detected { printf("\n Mouse Injector for %s %s\n%s\n\n Supported emulator not ...
emuoffset || SNESNOTWITHINMEMRANGE(addr)) // if snes memory has not been init by emulator or writing to outside of memory range return; WriteProcessMemory(emuhandle, (LPVOID)(emuoffset + addr), &value, sizeof(value), NULL); } uint32_t PS2_MEM_ReadPointer(const uint32_t addr) { ...