At first level, and again at sixth level, Rogues pick two of their skill proficiencies (or a skill proficiency and their proficiency with thieves’ tools) and double the bonus they receive. This can compensate for skills held back by your dump stat, or push your best skills to heights no ...
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your pr...
The D&D Rogue class is tailor-made for dealing with problems outside of combat, and they are the best class for avoiding a fight altogether. They have access to many skill proficiencies and languages for this very purpose. This doesn’t mean that they’re a slouch in a scrap, as they h...
Bards can only get expertise with skills and get their options later; two skills at level three and level 10. Bards get a similar number of skills as the Rogue, though College of Lore Bards trounces the sneaky class with six skill proficiencies from class alone. Four options let you fill ...
Knowledge Domain:These Clerics have a huge number of skill proficiencies, plus the ability to read minds and see visions of the past. Nature Domain:Command animals and plants to join your side, and charge into melee with heavy armor.
豁免熟练Saving Throw Proficiencies - 智力与感知 + + 智力与感知 + 技能熟练Skill Proficiencies + 选择2项:奥秘、历史、洞悉、调查、医疗、自然、或宗教 - 武器熟练Weapon + + 武器熟练Weapon Proficiencies - 简易武器 + + 简易武器 + 护甲受训Armor Training + 无 - 起始装备Starting...
Hill and Mountain Dwarves make thematically great Artificers, and aren't too bad for the melee subclasses either. Add your +1 to the Hill Dwarf's Constitution for a significant hitpoint boon, or mess around with the Mountain Dwarf's feats and trade in their armor proficiencies for even more...
TheRogue Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. ...
Each class gives proficiency in at least two saving throws. The wizard, for example, is proficient in Intelligence saves. As with skill proficiencies, proficiency in a saving throw lets a character add his or her proficiency bonus to saving throws made using a particular ability score. Some mon...
RogueLight armor, one skill from the class’s skill list, thieves’ tools Sorcerer— WarlockLight armor, simple weapons Wizard— Class Features When you gain a new level in a class, you get its features for that level. You don’t, however, receive the class’s starting equipment, and a...