If you’re looking for something a little more visually stimulating, these dwarven-themed metal dice have a hearty runic motif, and come from Q Workshop, which has long been popular in the hobby space for their affordable, quality dice sets. Best precision dice Dice balance is a bit of ...
Another action you’ll learn is Animating Performance, which turns a Large or smaller non-magic item within 30 feet into an animated creature. It uses the Dancing Item stat block and lives for one hour (unless it has no hit points left or you die first). The item acts on your Initiat...
Let them shop: There isn't much loot in the Doomvault, but there is some. In my campaign I had established the existence of a magic item merchant as a recurring NPC, so I had her show up during the party's extended long rests for them to ...
Magic Items v2.1.2Allows for the creation of items with specific charges, spells, etc. Accessed via a separate tab on an item's sheet. When equipped and attuned to, the item's spells or magical feats will be available via the Spellcasting tab in the character's sheet....
Here's my thought about this: the most important part of D&D is not understanding the skill system and the magic system. The most important part is listening to the DM telling you what's going on, and answering with a creative response. If you spend too much t...
Marcus and Tchau are retrieved by Lyla and taken to the meeting. Marcus does his best to ignore Lylas very existence. Eventually they are taken to a small island off the coast of Iott that is used for Diplomatic meetings. This island is outside the boundary of Iott, and so magic functi...
Have your familiar then stay in the magic shop and watch the item so you can make sure it isn't moved or being held by the shopkeeper. Before you crush the sapphire and take the ridiculously expensive item see through your familiars eyes and check on the item, if the item is still ...
(Having an unlimited carrying capacity is particularly important when you have to haul 84 sword +1, luck blades back and forth from the magic item shop.) But the fun doesn't have to stop at the magic items listed in the DMG and the Tome of Magic and The Complete Wizard's Handbook....
I am generally not a fan of “just because” or “because magic” deathtrap dungeons, but its honestly hard to dislike this adventure. It gives just enough justification to swallow it, oozes cool, adds stripdown and subtle scavenging to PCs that (by this level) have begun to rely on toys...
outside of magic like Geas. NPC skills like Persuasion and Intimidation should not work on PCs, and Deception is only partially effective (in that Deceived PCs will not get a "yeah, he's lying" confirmation from you but are not required to act on the lie). And this is normal. ...