A group of 3d4 dwarves gathers around a large map, plotting the week's mining expedition and assigning each miner their tasks. You bear witness to a dwarven engineer testing a prototype drill, designed to burrow through the toughest underground barriers. ...
It wasn't until I started spacing out encounters on the map, that the idea of "multiple encounters" started making sense. The last game I played involved a cave network with a split and a long hallway on each end. It allowed me to have an "off limits" area on the left with dozen...
I did it with a rather large group and it was a little bit tedious for some, because you can only keep 2-3 players busy simultaneously while the rest has to watch. So think about adding some side activities the rest can do while the wizard player together with th...
I've run games in the past where I told the group that something was hunting them, and they responded: "we're going to look for a fortified location, like a cave or a chokepoint, and we're going to do the fight with a terrain advantage." When they do that, I ge...
like a small crypt or goblin/kobold cave It can have an entrance, and rooms lined up to work their way through to an exit point, with each room introducing a new mechanic.. or just have a hall junction that branches to each room and player can explore as-they-see fit to learn about...
Exploring an area to find the old tower rumored to be in the forest but that nobody has a map to, and might not even exist Since you asked for examples: This is where simple spells or invocations like speak with animals can allow the party to gather clue...
A dungeon is not only a secret cave structure deep inside the soil of a desert. It might be, but that is a dead dungeon, expect only undeads. A good dungeon is... living. It has a purpose. It is part of a society. For example, the kings castle might be a fine ...