Player X starts talking about how potions come in different varieties, then gets side-tracked talking about treasures, and before you know it they're going on about sentient swords and other crap that's way beyond the scope of just showing the noob the basic ropes. EG: your noob wants to...
It wasn't until I started spacing out encounters on the map, that the idea of "multiple encounters" started making sense. The last game I played involved a cave network with a split and a long hallway on each end. It allowed me to have an "off limits" area on the left with dozen...
(Aside: if you don't use language differences as a world feature then a number of spells, feats, and abilities become moot. Exploring an area to find the old tower rumored to be in the forest but that nobody has a map to, and might not even exist Sin...
The current campaign has not included a local monk temple/monastery where my character could seek training (to explain his new skills) and at this point in the campaign my character simply doesn't have time to sit in a cave for a few months learning from a (miraculously)...