To calculate the damage, roll d6s equal to your Rage Damage bonus. From level six, Mindless Rage makes you immune to being charmed and frightened while your Rage is active. Additionally, any existing charmed or frightened condition that you’re affected by ends when you Rage. The level-...
who also provided valuable input on how to best calculate Sneak Attack), and the tables in the DMG and Xanathar's also suggest you might have one by then, which increases to hit to 70% and dampens advantage to 21%. Since
Because you round down the fraction when halving damage, resistance actually grants slightly better than 50% damage reduction when the original damage is odd; however, disadvantage not only reduces the chance of a hit but even more significantly reduces the chance of a crit, and so al...
This subclass gives you Bonus Proficiencies with medium armor,DnD shields, and martial weapons. Combat Inspiration means that a creature can add one of your Bardic Inspiration dice to a weapon damage roll it just mage. Instead, it could also use a reaction to roll the Bardic Inspiration die a...
Why retired: My players already came up with macros to calculate the damage bonuses and stuff with Dynamic Active Effects, and I apply the conditions with Combat Utility Belt. It also looks to be bugged when combined with the Tidy5e Sheet module. However, it could be useful for applying mac...
re given an average amount of damage and a damage equation. If we want, we can increase the damage the monster inflicts up to the maximum of that dice range and still be within the rules. Likewise, a hit might be less if we find that the monsters are inflicting way more damage than ...
Damage: Any damage done is done to the entire unit. To calculate damage, follow the instructions below. Melee attack: For every space where a unit is touching the other unit, those individuals in those spaces are able to do the damage. For example, if you have 4 guys in each space, ...
For PC weapons I calculate the min, average, max damage for each attack. This represents the quality of the hit and is connected to the three AC thresholds. During Combat Player rolls attack and checks which of the three AC threshold he passes. You pass the AC and do min damage,...
So my question is, how can I: calculate the combined probability of main attack(s) hitting, such that: averageDamageFromAttacks=combinedHitProbability×averageDamagePerHitaverageDamageFromAttacks=combinedHitProbability×averageDamagePerHit calculate the probability of the bonus attack being triggered...
alternative way for DMs to calculate level ups. With this method, known asmilestone leveling, DMs may award DnD level ups depending on how many sessions players play, or after important plot points in aDnD campaign. This is recommended if the campaign doesn’t have much combat, for example....