(Attacks with secondary natural weapons are less effective and are made with a –5 penalty on the attack roll, no matter how many there are.) ——“天生武器”条目 你不能将此法术施加于天生武器上,比如徒手攻击。(You can't cast this spell on a natural weapon, such as an unarmed strike.)...
Provided there’s space to expand they become Large (if they aren’t already), they gain advantage on Strength checks and Strength saving throws, and once per turn, one of their weapon or unarmed attacks deals an extra D6 damage. The effects last for one minute. Runic Shield A number...
Haste action: 1 attack with unarmed or monk weapon. Bonus Action: Unarmed attack given by Martial Arts Monk ability. If an enemy leaves a threatened space, you can also spend your Reaction to make an unarmed attack again for an additional attack (bringing the total ...
Maneuversare no longer restricted to Weapon Attacks, and Unarmed Attacks can now activate Maneuvers. Commander’s Strikeno longer requires a bonus action. Evasive Footworknow lets you expend a superiority die to Disengage as a Bonus Action, in addition to its original function. Lunging Attacknow ...
14 Is a Wild Shape attack considered an unarmed strike? 13 Can I cast Warding Bond on myself? 11 Can I use my familiar to cast Warding Bond on myself? 1 Is a Ruling Automatically Also a Houserule? 8 How does Potent Cantrip interact with spells that involve weapon a...
@DreadKhan I'm not opposed to the idea of an unarmed combat specialist as a class concept. What I don't like about the monk is its special abilities and attacks that use "ki", and things like "quivering palm strike" etc, which are all things that appear in eastern mythology. I'm ...
unarmed strikes and monk weapons. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels. When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike ...
Feats: Alterness, Ambidexterity, Blind-Fight, Combat Reflexes, Deflect Arrows, Dodge, Expertise, Improved Trip, Improved Two Weapon Fighting, Improved Unarmed Strike, Leadership(monkeys), Mobility, Quick Draw, Spring Attack, Whirlwind Attack Climate/Terrain: Any land Organization: Unique Challenge ...
Feats: Alterness, Ambidexterity, Blind-Fight, Combat Reflexes, Deflect Arrows, Dodge, Expertise, Improved Trip, Improved Two Weapon Fighting, Improved Unarmed Strike, Leadership(monkeys), Mobility, Quick Draw, Spring Attack, Whirlwind Attack Climate/Terrain: Any land Organization: Unique Challenge ...
Feats: Alterness, Ambidexterity, Blind-Fight, Combat Reflexes, Deflect Arrows, Dodge, Expertise, Improved Trip, Improved Two Weapon Fighting, Improved Unarmed Strike, Leadership(monkeys), Mobility, Quick Draw, Spring Attack, Whirlwind Attack Climate/Terrain: Any land Organization: Unique Challenge ...