Chapter 5: Equipment I wish these weapons had captions identifying them The equipment chapter covers obviously all the gear needed for adventure, including weapon and armor, tools, gear, mounts, vehicles, etc. Charts include container capacity, time to don and doff armor, coinage exchange rates, ...
Paladins train for years to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the undead, and to protect the innocent and those wh...
Thus, I haven’t much problem with Warlocks themselves, just 5e’s implementation of them. Playing a Warlock Today (Warlocks in 5e) It’s pretty obvious to anyone who even takes a cursory glance at both editions, but 3/3.5e and 5e play very differently from eac...