——简单来说就是赤铜龙基本上是不炫富的那种龙,一般也很难从他们那里直接索取什么(赤铜龙很有可能打哈哈蒙混过关) 巢穴动作Lair Actions 先攻轮到20 时(出现等值时视为后手),龙可以执行一个巢 穴动作并产生下列效应其一。它不能在连续两轮里重复使用同一 种效应: • 赤铜龙指定其周边120 尺范围内地面上它能...
I wanted it to still "feel" like an aboleth, so the Actions and abilities it has are unchanged, only the numbers (AC, HP, attack bonus, damage, DCs, etc) are different. Also, I intend for it to have access to the lair actions (the DCs of which will als...
A legendary creature might have a section describing its lair and the special effects it can create while there, either by act of will or simply by being present. Such a section applies only to a legendary creature that spends a great deal of time in its lair. Lair Actions If a legendary...
If the creature has any legendary or lair actions, you can’t use them. When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a ...
There are a number of non-divination-spell detection effects on monster traits, class features, and lair actions, some of which are magical in nature. Share Follow edited May 28, 2018 at 16:47 answered May 27, 2018 at 16:26 David Coffron 76.1k...
巢穴动作Lair Actions 拥有巢穴动作的传奇生物,可以在其巢穴中用这些魔法 效应御敌。先攻轮到20 时(出现等值时视为后手),该生物可 以可以使用它其中一个巢穴动作项。它无法再失能或无法执 行动作时完成该行为。受突袭时,它只能在自己本场战斗的第 一个回合结束后,才能使用其传奇动作。 区域效应Regional Effects ...
Explore Wizards of the Coast's most mischievous class with our DnD Rogue 5e guide, filled with info on stats, subclasses, and sneak attacks.Timothy Linward Published: 7 months ago Dungeons and Dragons The DnD Rogue has been a popular class choice since the earliest days of Dungeons and ...
Aboleth lair actions An Aboleth’s powers are so potent that its mere presence has an impact on the surrounding environment. Underground surfaces within a mile of its lair are perpetually wet and slimy (in rules’ terms, that’s difficult terrain). Additionally, all water sources within the...
DnD5e Helpers v3.0.1Some helpful automation to remind GMs of legendary actions, regeneration, undead fortitude checks, wild magic surges, auto proficiencies, and more. Also provides additional homebrew rules like open wounds, great wounds, and measured template adjustments....
throw proficiencies, in addition to gaining those of the creature, If the creature has the same proficiency as you, and the bonus listed in its statistics is higher than yours, use the creature’s bonus in place of yours. You can’t use any legendary actions or lair actions of the new ...