Disabling GL_TEXTURE_2D is a better way of approaching this problem. Changing bound objects should be done as little as possible. If you are using programmable OpenGL: OpenGL2.0 Neither of these things make much sense. Work your desired behavior into your shaders. https://gamedev.stackexchange...
During one of the Metal WWDC presentations, they mentioned that OpenGL shaders will automatically get translated to Metal, no work needs to be done on the developer's end. There's a known bug in iOS 9.x SpriteKit where any shader that uses gl_FragCoord (very common) crashes with a Meta...
GL_FLOAT, false, 0, texCoordsBaseAddress); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); // Set the ModelViewProjection matrix in the shader. GLES20.glUniformMatrix4fv(modelViewUniform, 1, false, modelViewMatrix, 0); GLES20.glUniformMatrix4fv(modelViewProjectionUniform, 1, false, model...
While the ability to enable/disable different optimizations individually as in SPIR-V compute shaders would be nice, since it is usually associative/distributive optimizations which cause the most trouble, the only cross platform solution is to enable/disable all fast-math optimizations on a whole s...
OpenGL games and enhances the stability of the framerate while playing. When necessary, Steam will pull shaders from your system if this option is enabled. In this guide, we will learn about how to disable Steam shader pre caching. We will also give you a brief detail about shader pre-...
OpenGL ES Enumerations OpenGL ES Constants OpenGL ES Functions Functions func glActiveShaderProgramEXT(GLuint, GLuint)Deprecated func glActiveTexture(GLenum)Deprecated func glAlphaFuncx(GLenum, GLclampx)Deprecated func glAttachShader(GLuint, GLuint)Deprecated func glBeginQueryEXT(GLenum, GLui...
Vulkan shaders are a special type of shader that are used to perform graphical operations in a faster and more efficient way than by using OpenGL or DirectX. They are also more scalable in some ways, which is great for games and other applications that have the need for fast and responsive...
Shader Pre-Caching is a valuable tool for gamers that reduce shuttering during gaming, especially in games based on OpenGL and Vulkan. Some of the games use a lot of shaders, which help reduce game shuttering. In graphics applications, some shaders functions are used to calculate the colors ...
Shaders are functions that are used to calculate the colours of pixels in graphics software such as video games. For games using either the Vulkan or OpenGL graphics APIs, these shaders are generally compiled when the game is first launched, at which point they are cached by the graphics dri...
importnet.minecraft.client.renderer.GlStateManager;//导入方法依赖的package包/类publicstaticvoidpreRenderChunkLayer(BlockRenderLayer blockLayerIn){if(Shaders.isRenderBackFace(blockLayerIn)) { GlStateManager.disableCull(); }if(OpenGlHelper.useVbo()) ...