如果你在玩战地3或战地4时遇到DirectX function错误弹窗,可以尝试使用16进制编辑器修改游戏程序文件。 但这种方法比较复杂且风险较高,如果不熟悉操作,可能会导致游戏无法正常运行或系统出现问题。因此,在尝试之前请务必备份好游戏文件。 请注意,以上方法适用于大多数DirectX function错误的情况。但如果你提供的错误信息不够...
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DirectX function device CreateBuffer(&dxDesc,&resourceData,&buffer m-buffer)failed with E-OUTOFMEMORY(Direct3D could not allocate Geforce GTX650 ,Driver:33489.Free virtual memory:75540KB/2097024KB。Total resource ,memory:0KB.,Make sure you have a supported graphics card with at least 512 MB ...
&buffer->m_buffer)" failed with E_OUTOFMEMORY ("Direct3D could not allocate sufficient memory ...
Directx function " device - = createbuffer ( & dxdesc resource data , & buffer - > m buffer ) failed with e outofmemory directed could not allocate sufficient memory to complete the call . . gpu : nvidia geforce gtx 750 " driver : 37254 . free virtual memory : 112644kb / 2097024kb...
You should create resources and check for 'out of memory' errors, then scale back on the textures. For example, you could remove the top mip-levels of your textures. What's a good usage pattern for vertex buffers if I'm generating dynamic data? Create a vertex buffer using the D3D...
& No sample buffer allocator is available.") DXERROR(0x8004020b, "DIERR_MAPFILEFAIL & VFW_E_RUNTIME_DXERROR", "A mapper file function failed because reading or writing the user or IHV settings file failed. & A run-time error occurred.") DXERROR(0x8004020c, "VFW_E_BUFFER_NOTSET"...
DirectX function device->CreateBuffer(&dxDesc, &resourceData, &buffer->m_buffer) failed with E_OUTOFMEMORY (Direct3D could not allocate sufficient memory to complete the call.). GPU: NVIDIA GeForce GTX 560 , Driver: 33165. Free virtual memory: 65792kB / 2097024kB. Total resource memory:...
已经一天了,快要被弄吐血了DirectX function "m_devicePlat->CreateCommittedResourcel&heapProps, D3D12_HEAP_FLAG_NONE, &platDesc, creationState,clearValuePtr,_uuidof(**(&resource)),IID_PPV_ARGS_Helper(&resource))" failed with E_OUTOFMEMORY("Direct3D could not aliocate sufficient memory to ...
ComPtr<IDXGIAdapter1> dxgiAdapter; ThrowIfFailed(m_dxgiFactory->EnumAdapters1(0, &dxgiAdapter)); // Iterate through the DXGI outputs associated with the DXGI adapter, // and find the output whose bounds have the greatest overlap with the // app window (i.e. the output for which the in...