如果你在玩战地3或战地4时遇到DirectX function错误弹窗,可以尝试使用16进制编辑器修改游戏程序文件。 但这种方法比较复杂且风险较高,如果不熟悉操作,可能会导致游戏无法正常运行或系统出现问题。因此,在尝试之前请务必备份好游戏文件。 请注意,以上方法适用于大多数DirectX function错误的情况。但如果你提供的错误信息不够...
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DirectX function device CreateBuffer(&dxDesc,&resourceData,&buffer m-buffer)failed with E-OUTOFMEMORY(Direct3D could not allocate Geforce GTX650 ,Driver:33489.Free virtual memory:75540KB/2097024KB。Total resource ,memory:0KB.,Make sure you have a supported graphics card with at least 512 MB ...
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Directx function " device - = createbuffer ( & dxdesc resource data , & buffer - > m buffer ) failed with e outofmemory directed could not allocate sufficient memory to complete the call . . gpu : nvidia geforce gtx 750 " driver : 37254 . free virtual memory : 112644kb / 2097024kb...
&buffer->m_buffer)" failed with E_OUTOFMEMORY ("Direct3D could not allocate sufficient memory ...
You should create resources and check for 'out of memory' errors, then scale back on the textures. For example, you could remove the top mip-levels of your textures. What's a good usage pattern for vertex buffers if I'm generating dynamic data? Create a vertex buffer using the D3D...
DirectX function device->CreateBuffer(&dxDesc, &resourceData, &buffer->m_buffer) failed with E_OUTOFMEMORY (Direct3D could not allocate sufficient memory to complete the call.). GPU: NVIDIA GeForce GTX 560 , Driver: 33165. Free virtual memory: 65792kB / 2097024kB. Total resource memory:...
& No sample buffer allocator is available.") DXERROR(0x8004020b, "DIERR_MAPFILEFAIL & VFW_E_RUNTIME_DXERROR", "A mapper file function failed because reading or writing the user or IHV settings file failed. & A run-time error occurred.") DXERROR(0x8004020c, "VFW_E_BUFFER_NOTSET"...
已经一天了,快要被弄吐血了DirectX function "m_devicePlat->CreateCommittedResourcel&heapProps, D3D12_HEAP_FLAG_NONE, &platDesc, creationState,clearValuePtr,_uuidof(**(&resource)),IID_PPV_ARGS_Helper(&resource))" failed with E_OUTOFMEMORY("Direct3D could not aliocate sufficient memory to ...