如果你在玩战地3或战地4时遇到DirectX function错误弹窗,可以尝试使用16进制编辑器修改游戏程序文件。 但这种方法比较复杂且风险较高,如果不熟悉操作,可能会导致游戏无法正常运行或系统出现问题。因此,在尝试之前请务必备份好游戏文件。 请注意,以上方法适用于大多数DirectX function错误的情况。但如果你提供的错误信息不够...
&buffer->m_buffer)" failed with E_OUTOFMEMORY ("Direct3D could not allocate sufficient memory ...
DirectX function device CreateBuffer(&dxDesc,&resourceData,&buffer m-buffer)failed with E-OUTOFMEMORY(Direct3D could not allocate Geforce GTX650 ,Driver:33489.Free virtual memory:75540KB/2097024KB。Total resource ,memory:0KB.,Make sure you have a supported graphics card with at least 512 MB ...
DirectX function device->CreateBuffer(&dxDesc, &resourceData, &buffer->m_buffer) failed with E_OUTOFMEMORY (Direct3D could not allocate sufficient memory to complete the call.). GPU: NVIDIA GeForce GTX 560 , Driver: 33165. Free virtual memory: 65792kB / 2097024kB. Total resource memory:...
You should create resources and check for 'out of memory' errors, then scale back on the textures. For example, you could remove the top mip-levels of your textures. What's a good usage pattern for vertex buffers if I'm generating dynamic data? Create a vertex buffer using the D3D...
& No sample buffer allocator is available.") DXERROR(0x8004020b, "DIERR_MAPFILEFAIL & VFW_E_RUNTIME_DXERROR", "A mapper file function failed because reading or writing the user or IHV settings file failed. & A run-time error occurred.") DXERROR(0x8004020c, "VFW_E_BUFFER_NOTSET"...
已经一天了,快要被弄吐血了DirectX function "m_devicePlat->CreateCommittedResourcel&heapProps, D3D12_HEAP_FLAG_NONE, &platDesc, creationState,clearValuePtr,_uuidof(**(&resource)),IID_PPV_ARGS_Helper(&resource))" failed with E_OUTOFMEMORY("Direct3D could not aliocate sufficient memory to ...
点赞0 DirectX function "g dx12Renderer->getDevice0->CreateHeap(&descFB IID PPV ARGS(&m heap))" failed with E OUTOFMEMORY ("Direct3Dcould not allocate sufficient memory to complete the call."). GPU:"NVIDlA GeForce RTx 5070",Driver:57640 进地图的时候闪退,是内存不够吗16G 贴吧热榜 ...
[out] void **ppCommandQueue ); 1. 2. 3. 4. 5. pDesc-这是指向已填充的D3D12_COMMAND_QUEUE_DESC结构的指针,该结构描述了命令队列的类型 riid-命令队列接口的类型ID ppCommandQueue-指向我们的命令队列接口的指针。 如果我们的GPU内存不足,则此函数将返回E_OUTOFMEMORY。我们必须填写一个D3D12_COMMAND_...
if(FAILED(g_dm_segment->SetParam(GUID_StandardMIDIFile, 0xFFFFFFFF, 0, 0, NULL))) returnFALSE; } 播放音乐的下一个准备工作就是配置音色库,将音色库装载到演奏器中,通过调用IDirectMusicSegment8:: Download函数来完成操作。 TheDownloadmethod downloads band data to a performance or audiopath. ...