在发现设备丢失时,我们要调用OnLostDevice(void)函数让D3DPOOL_DEFAULT加载的资源释放掉。 好在ID3DXFont和ID3DXSprite有设备丢失处理函数,直接调用就好了 voidOnLostDevice(void) { m_sprite->OnLostDevice(); m_font->OnLostDevice(); } 可是,怎么知道设备丢失了呢? 如果设备丢失,Present()函数就会“出问题”...
// The device has been lost but cannot be reset at this time. // Therefore, rendering is not possible and we''ll have to return // and try again at a later time. if( hr == D3DERR_DEVICELOST ) return; // The device has been lost but it can be reset at this time. if( hr...
于是,我们调用OnLostDevice()让D3DPOOL_DEFAULT加载的资源释放掉,之后,调用OnResetDevice()来恢复设备就可以了。怎么恢复设备呢?void OnResetDevice(void){if(FAILED(m_pIDirect3DDevice->Reset(&d3dpp))){return;}m_sprite->OnResetDevice();m_font->OnResetDevice();...
如果设备丢失,Present()函数就会“出问题”,返回值是D3DERR_DEVICELOST。 m_pIDirect3DDevice->EndScene(); HRESULT hr; hr=m_pIDirect3DDevice->Present(NULL, NULL, NULL, NULL); if(hr==D3DERR_DEVICELOST) { if(m_pIDirect3DDevice->TestCooperativeLevel()==D3DERR_DEVICENOTRESET) { OnLostDevice(...
directx中丢失的设备lostdevice
如图所示,感觉应该不是配置的问题,我是拯救者2020r7000,rtx2060,可能我的电脑有点旧了,经常在捏人界面时间久了,或者游戏内打着打着就会报错闪退,要么就是图示的这个问题,要么就是device lost,好像意思都差不多,两个启动模式都会,设置调低了也会,不知道啥问题,驱动也都最新了,今天还特意重装了一下系统,结果一玩...
The device has been lost but cannot be reset at this time. Therefore, rendering is not possible.Namespace: Microsoft.WindowsMobile.DirectX.Direct3D Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)SyntaxC# 复制 public class DeviceLostException : GraphicsExcepti...
Device Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, gets and sets palettes, and creates shaders. DeviceInformation Contains functionality for retrieving the driver level for a device. DeviceLostException The device has been lost but ...
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’) !0x0000000000000000 Fatal error: [File:C:\B\tech_exiles\code\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 232] Result failed ...
The device has been lost but cannot be reset at this time. Therefore, rendering is not possible.The following tables list the members exposed by the DeviceLostException type.Public ConstructorsExpand table NameDescription DeviceLostException Initializes a new instance of the DeviceLostException ...