Direct3D could not allocate sufficient memory to complete the call.意思是Direct3D没有足够的内存可分配来完成操作。可知你的电脑的内存不足以运行Direct3D,而且最后一行说明可能是你的显存,即显卡内存不够,其次还显示了virtual memory,可能和你的虚拟内存也有关 清理磁盘,修改虚拟内存,更换显卡可以...
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OutOfVideoMemoryException Microsoft Direct3D does not have enough display memory to perform the operation. OutOfMemoryException Direct3D could not allocate sufficient memory to complete the call. See Also Description Device.ProcessVerticesEnglish (United States) Your Privacy Choices Theme Manage cookies...
Direct3D could not allocate sufficient memory to complete the call. Remarks When switching to full-screen mode, Direct3D tries to find a desktop format that matches the back buffer format so that back and front buffer formats are identical. This eliminates the need for color conversion. ...
Direct3D does not have enough display memory to perform the operation. OutOfMemoryException Direct3D could not allocate sufficient memory to complete the call. How Do I...? Create an Additional Swap Chain This example demonstrates how to create an additional swap chain using the SwapChain class....
E_OUTOFMEMORY (0x8007000E)Direct3D could not allocate sufficient memory to complete the call. E_NOTIMPL (0x80004001)The method call isn't implemented with the passed parameter combination. S_FALSE ((HRESULT)1L)Alternate success value, indicating a successful but nonstandard completion (the precise...
Direct3D could not allocate sufficient memory to complete the call. Remarks This method supports the following file formats: .bmp, .dds, .jpg, .png, and .gif. To get the best performance with this method, consider the following: Doing image scaling and format conversion at load time can be...
Direct3D could not allocate sufficient memory to complete the call. Remarks The created polygon is centered at the origin. .NET Framework Security Full trust for the immediate caller. This member cannot be used by partially trusted co...
E_OUTOFMEMORY (0x8007000E)Direct3D could not allocate sufficient memory to complete the call. E_NOTIMPL (0x80004001)The method call isn't implemented with the passed parameter combination. S_FALSE ((HRESULT)1L)Alternate success value, indicating a successful but nonstandard completion (the precise...
1. The ID3D11Device interface is used to check feature support, and allocate resources. 2. The ID3D11DeviceContext interface is used to set render states, bind resources to the graphics pipeline, and issue rendering commands. HRESULT D3D11CreateDevice( ...