仅当用户模式显示驱动程序将 D3DDDICB_ALLOCATE 的hResource成员设置为从 D3DDDIARG_CREATERESOURCE 结构的hResource成员接收的用户模式运行时资源句柄时,Direct3D 运行时才会创建并返回内核模式资源句柄。 此句柄是在对 CreateResource的调用中接收的,或者从对CreateResource (D3D10)或CreateResource (D3D11) 的调...
typedefstructD3D12DDICB_ALLOCATE_0022{constVOID *pPrivateDriverData; UINT PrivateDriverDataSize; HANDLE hResource; D3DKMT_HANDLE hKMResource; UINT NumAllocations; D3D12DDI_ALLOCATION_INFO_0022 *pAllocationInfo; } D3D12DDICB_ALLOCATE_0022; 成員 ...
D3DDDICB_ALLOCATE 结构包含用于分配内存的信息。语法C++ 复制 typedef struct _D3DDDICB_ALLOCATE { [in] const VOID *pPrivateDriverData; [in] UINT PrivateDriverDataSize; [in] HANDLE hResource; [out] D3DKMT_HANDLE hKMResource; [in] UINT NumAllocations; union { [in] D3DDDI_ALLOCATIONINFO *p...
D3DDDICB_ALLOCATE 结构包含用于分配内存的信息。语法C++ 复制 typedef struct _D3DDDICB_ALLOCATE { [in] const VOID *pPrivateDriverData; [in] UINT PrivateDriverDataSize; [in] HANDLE hResource; [out] D3DKMT_HANDLE hKMResource; [in] UINT NumAllocations; union { [in] D3DDDI_ALLOCATIONINFO ...
只有在使用者模式顯示驅動程式將 D3DDDICB_ALLOCATE 的hResource成員設定為從D3DDDIARG_CREATERESOURCE結構的hResource成員接收的使用者模式運行時間資源句柄時,Direct3D 運行時間才會建立並傳回核心模式資源句柄。 這個句柄是在對CreateResource的呼叫中接收,或從呼叫 CreateResource (D3D10) 或CreateResource (D3D...
D3DDDICB_ALLOCATE 結構包含配置記憶體的資訊。 語法 C++ 複製 typedef struct _D3DDDICB_ALLOCATE { [in] const VOID *pPrivateDriverData; [in] UINT PrivateDriverDataSize; [in] HANDLE hResource; [out] D3DKMT_HANDLE hKMResource; [in] UINT NumAllocations; union { [in] D3DDDI_ALLOCATION...
typedef struct D3D12DDICB_ALLOCATE_0022 { const VOID *pPrivateDriverData; UINT PrivateDriverDataSize; HANDLE hResource; D3DKMT_HANDLE hKMResource; UINT NumAllocations; D3D12DDI_ALLOCATION_INFO_0022 *pAllocationInfo; } D3D12DDICB_ALLOCATE_0022; Members pPrivateDriverData A pointer ...
typedef struct D3D12DDICB_ALLOCATE_0022 { const VOID *pPrivateDriverData; UINT PrivateDriverDataSize; HANDLE hResource; D3DKMT_HANDLE hKMResource; UINT NumAllocations; D3D12DDI_ALLOCATION_INFO_0022 *pAllocationInfo; } D3D12DDICB_ALLOCATE_0022; Members...
typedef struct D3D12DDICB_ALLOCATE_0022 { const VOID *pPrivateDriverData; UINT PrivateDriverDataSize; HANDLE hResource; D3DKMT_HANDLE hKMResource; UINT NumAllocations; D3D12DDI_ALLOCATION_INFO_0022 *pAllocationInfo; } D3D12DDICB_ALLOCATE_0022; 成员 pPrivateDriverData 指向包含可选专用...
D3D12DDICB_ALLOCATE_0022 structure D3D12DDICB_CREATE_PROTECTED_SESSION_0030 structure D3D12DDICB_CREATESYNCHRONIZATIONOBJECT2 structure D3D12DDICB_DEALLOCATE_0022 structure D3D12DDICB_PIN_RESOURCES_0076 structure D3D12DDICB_SIGNALSYNCHRONIZATIONOBJECT2 structure D3D12DDICB_UNPIN_RESOURCES_007...