Direct3D 11 Tutorial 2: Rendering a Triangle_Direct3D 11 教程2:渲染一个三角形 概要 在之前的教程中,我们建立了一个最小的Direct3D 11的应用程序,它用来在窗口上输出一个单一颜色。在本次教程中,我们将扩展这个应用程序,在屏幕上渲染出一个单一颜色的三角形。我们将通过设置数据机构的过程关联到三角形。 这...
Device-dependent resources are associated with a particular rendering device, and will cease to function if that device is removed.Implement the DemoApp::CreateDeviceIndependentResources method. In the method, create an ID2D1Factory, which is a device-independent resource for creating other Direct2D ...
21). This way, the Tutorial Manager is also able to retrieve the current task information and update the tutorial’s UI accordingly. Whenever a user has to complete a task by executing an action, we need some way of associating this action with the task. We do this by adding the same ...
Direct3D 11 Tutorial 2: Rendering a Triangle_Direct3D 11 教程2:渲染一个三角形 概要 在之前的教程中,我们建立了一个最小的Direct3D 11的应用程序,它用来在窗口上输出一个单一颜色。在本次教程中,我们将扩展这个应用程序,在屏幕上渲染出一个单一颜色的三角形。我们将通过设置数据机构的过程关联到三角形。 这...
In this part, you create the Direct2D resources that you use to draw. Direct2D provides two types of resources—device-independent resources that can last for the duration of the application, and device-dependent resources. Device-dependent resources are associated with a particular rendering device...
Direct3D 11 Tutorial 2: Rendering a Triangle_Direct3D 11 教程2:渲染一个三角形 概要 在之前的教程中,我们建立了一个最小的Direct3D 11的应用程序,它用来在窗口上输出一个单一颜色。在本次教程中,我们将扩展这个应用程序,在屏幕上渲染出一个单一颜色的三角形。我们将通过设置数据机构的过程关联到三角形。
In addition, 3D digital rendering technology has been applied widely in many areas, such as in digital cities, digital parks, modeling and simulations, and design and manufacturing, with highly intuitive operability. Modern AR technology applies virtual information to the real world via computer techn...
Tutorial 1: Creating a DeviceInitializes Direct3D, renders a simple blue screen, and eventually shuts down. Tutorial 2: Rendering VerticesInitializes the procedures of Tutorial 1, creates the simplest shape (a triangle), and renders it to the display. ...
Tutorial 1: Creating a DeviceInitializes Direct3D, renders a simple blue screen, and eventually shuts down. Tutorial 2: Rendering VerticesInitializes the procedures of Tutorial 1, creates the simplest shape (a triangle), and renders it to the display. ...
Create a filter graph manager. Create a Direct2D Video Renderer filter and add it to the graph. Add some source file or other source filter and render it – it will use the renderer that is already present in the graph. Set a video window handle. Run the graph.Note...