Unity3D引擎使用过程中,Rigidbody.collisionDetectionMode的选项中检测频率最高的选项是()。A.Continuous DynamicB.ContinuousC.DiscreteD.Disable的答案是什么.用刷刷题APP,拍照搜索答疑.刷刷题(shuashuati.com)是专业的大学职业搜题找答案,刷题练习的工具.一键将文档转
【Unity笔记】经典的鼠标点击射线检测碰撞 voidUpdate (){if(Input.GetMouseButton(0)){//从摄像机发出到点击坐标的射线Ray ray =Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo;if(Physics.Raycast(ray,outhitInfo)){//划出射线,只有在scene视图中才能看到Debug.DrawLine(ray.origin,hitInfo...
5. In the Inspector, find the “Circle Collider 2D” Component 6. Enable the “Is Trigger” property 7. Observe the Game view Expected result: The green circle disappears after collision Actual result: The green circle flies over the collider ...