此堆積中的資源必須使用D3D12_RESOURCE_STATE_COPY_DEST 建立,而且無法從此變更。 D3D12_HEAP_TYPE_CUSTOM 值:4 指定自訂堆積。 應用程式可以直接指定記憶體集區和CPU快取屬性,這對於UMA優化、多引擎、多配接器或其他特殊案例很有用。 若要這樣做,應用程式應該會瞭解配接器架構,以做出正確的選擇。 如需詳細資...
D3D12_HEAP_TYPE_DEFAULT D3D12_HEAP_TYPE_UPLOAD D3D12_HEAP_TYPE_READBACK 下面是自定义堆类型: D3D12_HEAP_TYPE_CUSTOM 抽象堆类型(_DEFAULT、_UPLOAD和_READBACK)对于简化编写非适配器性应用程序非常有用,因为此类应用程序不需要了解适配器内存体系结构。 若要使用抽象堆类型来简化编写非特定适配器的应用程序...
D3D12_HEAP_DESC 结构 D3D12_HEAP_FLAGS 枚举 D3D12_HEAP_PROPERTIES 结构 D3D12_HEAP_SERIALIZATION_TIER 枚举 D3D12_HEAP_TYPE 枚举 D3D12_HIT_GROUP_DESC 结构 D3D12_HIT_GROUP_TYPE 枚举 D3D12_HIT_KIND 枚举 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE 枚举 ...
D3D12DDI_QUERY_HEAP_TYPE列舉值會識別查詢堆積的類型,這是查詢結果的陣列。 Syntax C++複製 typedefenumD3D12DDI_QUERY_HEAP_TYPE { D3D12DDI_QUERY_HEAP_TYPE_OCCLUSION =0, D3D12DDI_QUERY_HEAP_TYPE_TIMESTAMP =1, D3D12DDI_QUERY_HEAP_TYPE_PIPELINE_STATISTICS =2, D3D12DDI_QUERY_HEAP...
enumerazione D3D12_HEAP_TYPE struttura D3D12_HIT_GROUP_DESC enumerazione D3D12_HIT_GROUP_TYPE enumerazione D3D12_HIT_KIND enumerazione D3D12_INDEX_BUFFER_STRIP_CUT_VALUE struttura D3D12_INDEX_BUFFER_VIEW struttura D3D12_INDIRECT_ARGUMENT_DESC enumerazione D3D12_INDIRECT_ARGUMENT_TYPE enumeraz...
D3D12_HEAP_TYPE_GPU_UPLOADis write-combined, soit is very important to use a good access pattern (good locality) when writing the data. Amemcpy()from a normal system memory is recommended. Sequential write number-by-number, forward or backward, also performs well. Random accesses or writes...
D3D12_HEAP_TYPE_DEFAULT D3D12_HEAP_TYPE_UPLOAD D3D12_HEAP_TYPE_READBACK 下面是自定义堆类型: D3D12_HEAP_TYPE_CUSTOM 抽象堆类型(_DEFAULT、_UPLOAD和_READBACK)对于简化编写非适配器性应用程序非常有用,因为此类应用程序不需要了解适配器内存体系结构。 若要使用抽象堆类型来简化编写非特定适配器的应用程序...
Specifies the type of query heap to create. Syntax C++ Salin typedef enum D3D12_QUERY_HEAP_TYPE { D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, D3D12_QUERY_HEAP_TY...
D3D12_HEAP_DESC structure D3D12_HEAP_FLAGS enumeration D3D12_HEAP_PROPERTIES structure D3D12_HEAP_SERIALIZATION_TIER enumeration D3D12_HEAP_TYPE enumeration D3D12_HIT_GROUP_DESC structure D3D12_HIT_GROUP_TYPE enumeration D3D12_HIT_KIND enumeration D3D12_INDEX_BUFFER_STRIP_CUT_VALUE enumeration D3D12...
D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE 结构 D3D12_GRAPHICS_PIPELINE_STATE_DESC 结构 D3D12_GRAPHICS_STATES 枚举 D3D12_HEAP_DESC 结构 D3D12_HEAP_FLAGS 枚举 D3D12_HEAP_PROPERTIES 结构 D3D12_HEAP_SERIALIZATION_TIER 枚举 D3D12_HEAP_TYPE 枚举 ...