Renderer存储绘制物体所需的数据,在主文件中主要从该struct中获取必要的渲染数据struct Renderer { XMFLOAT4X4 world = MathHelper::Identity4x4(); /* dirty flags. Represents a change in the data associated with an object. Because each frame resource has an object constant buffer, so we should ...
= OK" is true. Continuing. at: initialize (servers/rendering/rendering_device.cpp:5510) ERROR: Can't create buffer of size: 262144, error 0x80070057. at: (drivers/d3d12/rendering_device_driver_d3d12.cpp:917) ERROR: Condition "!block.driver_id" is true. Returning: ERR_CANT_CREATE at: ...
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