IMediaRenderer::remove_TransportParametersUpdate method (Windows) IUIAutomationStylesPattern::GetCachedExtendedPropertiesArray method (Windows) UsesBackground Element MSVidEVR (Windows) IEventProperty interface (COM+) IConfigAsfWriter2 interface (Windows) INLINE_NOTIFY_DATA_CHANGE_ENTRY structure (Windows)...
d3d-renderer.dll d3d.dll d3d10.dll d3d10_1core.dll d3d10core.dll d3d10level9.dll d3d10warp.dll d3d11.dll d3d5464.dll d3d7nt4.dll d3d8.dll d3d8thk(ver_2).dll d3d8thk.dll d3d8xstub.dll d3d9(ver_2).dll d3d9.dll d3d9_32.dll d3d9_swiftshader.dll d3d9d.dll d3d_dll.dll d3d_mfc....
#define BGFX_RENDERER_D3D11_H_HEADER_GUARD #define USE_D3D11_DYNAMIC_LIB (BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS) #define USE_D3D11_STAGING_BUFFER 0 #if !USE_D3D11_DYNAMIC_LIB # undef BGFX_CONFIG_DEBUG_ANNOTATION # define BGFX_CONFIG_DEBUG_ANNOTATION 0 #endif // !USE_D3D11_DYNAMIC...
[2020.07.19-11.45.20:279][ 0]LogRenderer: Reallocating scene render targets to support 964x460 Format 10 NumSamples 1 (Frame:1). [2020.07.19-11.45.20:488][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. ...
D3D11-Renderer for Gothic and Gothic 2. Contribute to ataulien/GD3D11 development by creating an account on GitHub.
IMediaRenderer::remove_TransportParametersUpdate method (Windows) IUIAutomationStylesPattern::GetCachedExtendedPropertiesArray method (Windows) UsesBackground Element MSVidEVR (Windows) IEventProperty interface (COM+) IConfigAsfWriter2 interface (Windows) INLINE_NOTIFY_DATA_CHANGE_ENTRY structure (Windows)...
IMediaRenderer::remove_TransportParametersUpdate method (Windows) IUIAutomationStylesPattern::GetCachedExtendedPropertiesArray method (Windows) UsesBackground Element MSVidEVR (Windows) IEventProperty interface (COM+) IConfigAsfWriter2 interface (Windows) INLINE_NOTIFY_DATA_CHANGE_ENTRY structure (Windows)...
D3D11-Renderer for Gothic and Gothic 2. Contribute to ataulien/GD3D11 development by creating an account on GitHub.
IMediaRendererActionInformation interface (Windows) Classes The Game-Definition-File (GDF) Schema Debugging with the Shell (Windows) Transferring Shell Objects with Drag-and-Drop and the Clipboard (Windows) IMediaRenderer::remove_TransportParametersUpdate method (Windows) IUIAutomationStylesPattern::GetCa...
MediaRenderer.SetMuteAsync method (Windows) InterlockedBitTestAndSetAcquire function (Windows) InterlockedExchange16NoFence function (Windows) CUIAutomation8 object (Windows) RIODeregisterBuffer function (Windows) IEnumCATID::Reset method (COM) PFNDPAENUMCALLBACK function pointer (Windows) Operator[] f...