针对你提供的错误信息“logd3d11rhi: display: temp texture streaming buffer not large enough, needed”,我们可以按照以下步骤进行分析和解答: 1. 确认问题来源与上下文 这个错误通常出现在使用Direct3D 11(D3D11)进行图形渲染的应用程序中,特别是在处理大量纹理数据时。错误信息表明,临时纹理流缓冲区(temp texture...
static inline void LogD3DAdapters() { ComPtr<IDXGIFactory1> factory; @@ -1480,10 +1485,11 @@ static inline void LogD3DAdapters() os_wcs_to_utf8(desc.Description, 0, name, sizeof(name)); blog(LOG_INFO, "\tAdapter %u: %s", i, name); blog(LOG_INFO, "\t Dedicated VRAM: %" ...