_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, D3D11_FILTER_ANISOTROPIC = 0x55, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, D3D11_FILTER_...
Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; float4 meshColor = txMesh.Sample( samLinear, input.Tex); DepthStencilState EnableDepth { DepthEnable = TRUE; DepthWriteMask = ALL; DepthFunc = LESS_EQUAL; }; RasterizerState rsWireframe { FillMode = WireFrame; }; Ras...
MIN_POINT_MAG_LINEAR_MIP_POINT:Minification使用Point方法,Magnification使用线性方法,Mipmap选取使用Point方法; 等等。从中可以看出规律,对于MIN、MAG和MIP,可以分别指定相应的方法(Point或Linear),这样就很容易记住各种参数的命名了。如果需要查看所有Filter参数,可以查看SDK中的D3D11_FILTER部分。 此外,使用各向异性过滤...
D3D11_FILTER_COMPARISON_ANISOTROPIC : D3D11_FILTER_ANISOTROPIC; }else{intindx =0;if(m_desc.m_minFilter == vprFilter::LINEAR) { indx |=1; }if(m_desc.m_magFilter == vprFilter::LINEAR) { indx |=2; }if(m_desc.m_mipFilter == vprFilter::LINEAR) { indx |=4; }if(m_desc.m...
samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; samplerDesc.MipLODBias =0; ...
此值必须大于或等于 MinLOD。 如果 LOD 没有上限,请将此值设置为较大的值,例如D3D11_FLOAT32_MAX。 注解 这些是采样器状态的默认值。 展开表 状态默认值 筛选器 D3D11_FILTER_MIN_MAG_MIP_LINEAR AddressU D3D11_TEXTURE_ADDRESS_CLAMP AddressV D3D11_TEXTURE_ADDRESS_CLAMP AddressW D3D11_TEXTURE_...
Filter = MIN_MAG_MIP_LINEAR; }; float4 texColor = g_tex.Sample(samTex,pin.tex); D3D11中纹理的基本使用就这些,下面是这次的示例程序,实现一个基本纹理+光照的效果。 在程序中,通过按‘1’和‘2’来关闭、打开光照(这次例子中使用的是聚光灯)。关闭光照的情况下,物体表面的颜色值只由纹理决定;在打开...
篩選D3D11_FILTER_MIN_MAG_MIP_LINEAR AddressUD3D11_TEXTURE_ADDRESS_CLAMP AddressVD3D11_TEXTURE_ADDRESS_CLAMP AddressWD3D11_TEXTURE_ADDRESS_CLAMP MinLOD-3.402823466e+38F (-FLT_MAX) MaxLOD3.402823466e+38F (FLT_MAX) MipMapLODBias0.0f MaxAnisotropy1 ...
Filter D3D11_FILTER_MIN_MAG_MIP_LINEAR AddressU D3D11_TEXTURE_ADDRESS_CLAMP AddressV D3D11_TEXTURE_ADDRESS_CLAMP AddressW D3D11_TEXTURE_ADDRESS_CLAMP MipLODBias 0 MaxAnisotropy 1 ComparisonFunc D3D11_COMPARISON_NEVER BorderColor[0] 1.0f BorderColor[1] 1.0f BorderColor[2] 1.0f BorderColor...
Filter D3D11_FILTER_MIN_MAG_MIP_LINEAR AddressU D3D11_TEXTURE_ADDRESS_CLAMP AddressV D3D11_TEXTURE_ADDRESS_CLAMP AddressW D3D11_TEXTURE_ADDRESS_CLAMP MipLODBias 0 MaxAnisotropy 1 ComparisonFunc D3D11_COMPARISON_NEVER BorderColor[0] 1.0f BorderColor[1] 1.0f BorderColor[2] 1.0f BorderColor...