(Cpolar内网穿透)Linux系统Docker搭建Dify平台并实现远程构建生成式AI应用 更多LLM平台参考: RAG+AI工作流+Agent:LLM框架该如何选择,全面对比MaxKB、Dify、FastGPT、RagFlow、Anything-LLM,以及更多推荐 智胜未来:国内大模型+Agent应用案例精选,以及主流Agent框架开源项目推荐 ...
除其他外,要实现所谓的Sim2Real,其中模拟器中的强化学习结果也在实际机器上运行,必须协作操作真实机器的机械臂和相机。因此,在这种情况下,我们使用ROS测试了链接的6轴机械臂myCobot(由大象机器人制造)和深度摄像头RealSense D455(由英特尔制造),流程和结果将在下面详细描述。 操作环境: PC:Ubuntu 20.04, ROS Noetic...
(norm_1 * norm_2) ) def cal_vector_projection(self, org_vec, normal_vec): # org_vec: 射影したいベクトル # org_vec: the vector you want to project # normal_vec: 射影したい平面の法線ベクトル # normal_vec: Normal vector of the plane to be projected projected_to_vertical = np...
Inkpad: Vector illustration Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 2018 objc ☆2647 Kodi: A popular media player & entertainment hub https://kodi.wiki/view/IOS Screenshot 1 2025 objc ☆19100 Kodi Remote: Official Kodi Remote https://kodi.tv/ App Store...
AURIX™ family – TC264DA series is dedicated to the Advanced Driver Assistance Systems (ADAS) segment, addressing radar and camera applications. Innovation has been focused on system partitioning in order to further integrate system functionality and consequently reduce t...
接下来在Project下右键Create -> Animatior Controller创建一个Animatior Controller用来管理玩家的动画,主要有 上、下、左、右移动和默认的Idle动画。 点开Animatior面板后创建两个BlendTree混合树。 接下来在Animator面板创建两个 Float类型的参数 InputX 和 InputY 用来在混合树中接收使用。
vector<int>G[maxn],vv[maxn],ans;voidDFS(intu,intpre,intd) { par[0][u]=pre;//u向上走2^0走到pre节点dep[u]=d;//u的深度Start[u]=++cnt;//DFS序对应值Rev[cnt]=u;//将其反过来转换为原来的节点for(inti=0;i<G[u].size();i++){ ...
metriccharacter vector, the name of the distance metric to use. The default is Euclidean (L2), it can be changed to "cos" to change the algorithm to Spherical K-means with the angular distance. Please note that samplesmustbe normalized in the latter case. ...
*/calMVMatrix:function(){varangle=this.getAngle3(),vAngle=this.getVAngle3(),radius=this.getRadius3(),viewMatrix=mat4.create(),projectMatrix=mat4.create(),mvMatrix=mat4.create(),winWidth=1,winHeight=1;mat4.lookAt(viewMatrix,[radius*Math.cos(vAngle)*Math.sin(angle),-radius*Math.sin...
接下来在Project下右键Create -> Animatior Controller创建一个Animatior Controller用来管理玩家的动画,主要有 上、下、左、右移动和默认的Idle动画。 点开Animatior面板后创建两个BlendTree混合树。 接下来在Animator面板创建两个 Float类型的参数 InputX 和 InputY 用来在混合树中接收使用。