IMTxAS::RecycleSurrogate method (COM+) NMTVITEMRECT structure (Windows) RasEapBegin callback function (Windows) NotifySecurityHealthChange function (Windows) ThreadProc callback function (Windows) RASENTRYNAME structure (Windows) RASPBDLG structure (Windows) IEnumSTATPROPSTG::RemoteNext method (Windows)...
IMTxAS::RecycleSurrogate method (COM+) NMTVITEMRECT structure (Windows) RasEapBegin callback function (Windows) NotifySecurityHealthChange function (Windows) ThreadProc callback function (Windows) RASENTRYNAME structure (Windows) RASPBDLG structure (Windows) IEnumSTATPROPSTG::RemoteNext method (Windows)...
Sometimes one does not need to hook or redirect in-game methods, but instead just needs to manipulate in-game objects, like textures, buttons, models, cameras or input, every tick (game update, usualy called every 1/60th of a second). In that case, patching game's assemblies is not re...
player model textures item inventory icons equipment textures like armor, weapons, and tools terrain and water textures environmental textures world object textures, almost everything else in the game world Most users needCustom Texturesmod as prerequisite for installing textyure packs by other users. ...
set(new NamespacedKey(ItemMods.getPlugin(), "custom_block_type"), PersistentDataType.STRING, packObject.toString()); generatorAccess.getChunk(blockPosition).removeBlockEntity(blockPosition); generatorAccess.getChunk(blockPosition).setBlockEntity(tileEntity); } } } 125 changes: 125 additions &...
The Clicker Class mod replaces the player's cursor with the item sprite of the currently held clicker weapon. It does so currently using a detour and some reflection to still allow other cursor overrides to function, mainly within UI. Though I would argue its usage is fairly advanced since ...
'local<->textures/gui/player_backpack.png'#图片的显示起始坐标(图片的左上角为起始点)locationX:"w*0.5-105"locationY:"h*0.5-128"#宽度width和高度height也同样支持运算符和 w h 变量 w代表整个MC的宽度width:"256"height:"256"#其他设置other:#是否关闭默认的背景(一个半黑色的透明背景) 默认为false...
declaretypeIConfigs = Record<Platform |'*', IPlatformConfig>;declareinterfaceIBuildPlugin { hooks?:string;// 钩子函数的存储路径options?: IDisplayOptions;// 需要注入的平台参数配置verifyRuleMap?: IVerificationRuleMap;// 注册参数校验规则函数}declaretypeIDisplayOptions = Record<string, IConfigItem>;...
assets/germmod/textures/item/sword/lightsaberassets/germmod/textures/item/sword/lightsaberassets/germmod/textures/item/sword/glow_flow_blue 找到他们,其中有的图片会有一个后缀为.mcmeta的文件, 如果有就一并复制 放入到我们的添加资源章节中准备的资源包路径GermResourcepacks的这个路径中 ...
IItemPropertyBag::CountProperties method (Windows) LsaUnprotectMemory function (Windows) InterlockedXor16Release function (Windows) IControlMarkup::GetLinkCount method (Windows) Int64ToSizeT function (Windows) SIZETToIntPtr function (Windows) ShellProc callback function (Windows) SimIccID (Windows) Mob...