Sometimes one does not need to hook or redirect in-game methods, but instead just needs to manipulate in-game objects, like textures, buttons, models, cameras or input, every tick (game update, usualy called every 1/60th of a second). In that case, patching game's assemblies is not re...
Custom Textures is a mod for Valheim, created by aedenthorn Description: Allows you to replace game textures with custom png files. This mod should allow you to replace the following: player model textures item inventory icons equipment textures like armor, weapons, and tools terrain and water...
Oraxen is a minecraft plugin that allows to easily use Minecraft 1.14 features in order to create new items with custom textures. It handles the resourcepack generation, upload (using Polymath) and has an extensible API. - oraxen/oraxen
Do you intend to personally contribute/program this feature? Yes I would like to see this change made to improve my experience with Mod capability as a Modder Description At the moment, the number of cursor overrides in the game is strictly fixed. All textures are loaded and stored inTextur...
Is there a general example of a multi-column GridItem implementation? How do I use bindSheet with ForEach? How do I change font size without affecting the application font size? What happens to the application font size when the display size is changed? How do I draw a rounded ...
IItemPropertyBag::CountProperties method (Windows) LsaUnprotectMemory function (Windows) InterlockedXor16Release function (Windows) IControlMarkup::GetLinkCount method (Windows) Int64ToSizeT function (Windows) SIZETToIntPtr function (Windows) ShellProc callback function (Windows) SimIccID (Windows) Mob...
Custom: supports uploading wireframe textures that match the appearance of the model. The texture must be an image in the PNG file format processed and exported with a modeling software. Note: If you need to customize the model and wireframe texture, you can send an email to international@...
Your textures don't need to be in the same folder, and the *.qc doesn't need to know where the textures are. The *.vmt files point at the textures. So you point this at the folder(s) where you placed your materials. Note: "materials\models\character\eyes\" and...
SubpictureTextures Element AsnCounter64 structure (Windows) DWordMult function (Windows) DWordPtrToIntPtr function (Windows) InterlockedAnd16Acquire function (Windows) DWordToUIntPtr function (Windows) InterlockedAnd64Acquire function (Windows) InterlockedOr8Release function (Windows) DSSPUBKEY structure (Wi...
declaretypeIConfigs = Record<Platform |'*', IPlatformConfig>;declareinterfaceIBuildPlugin { hooks?:string;// 钩子函数的存储路径options?: IDisplayOptions;// 需要注入的平台参数配置verifyRuleMap?: IVerificationRuleMap;// 注册参数校验规则函数}declaretypeIDisplayOptions = Record<string, IConfigItem>;...