(hWnd, &rect);// Convert client coordinates to .01-mm units.// Use iWidthMM, iWidthPels, iHeightMM, and// iHeightPels to determine the number of// .01-millimeter units per pixel in the x-// and y-directions.rect.left = (rect.left * iWidthMM *100)/iWidthPels; rect.top = ...
auto flag = meta->get("flag", false); // Add a new value (if a key already exists, the value will be updated according to the // operator's metadata_policy). std::vector<float> spacing{1.0, 1.0, 3.0}; meta->set("pixel_spacing"s, spacing); // Remove a value meta->erase("...
This sets the style for any <img> element that carries the attribute class="newsimage" so that it floats to the left (allowing text to wrap to the right of the image), has a 15 pixel wide margin at the right and bottom where it meets the text, and a thin black border 5 pixels ...
Sketch is a mockup tool for macOS users. It’s useful for designing prototypes, user interfaces, and even icon designs, courtesy of a pixel-based canvas. Given that Sketch allows for simple vector designs and complex prototypes, you can quickly assemble a layout using individual vector graphics...
Over the past few months I have been creating video tutorials for a new Kotlin web framework called Alpas. We are using Alpas for our cloud backend (Rampart) at MetaGeek. …
Hinting only makes sense for fairly ‘regular’ fonts designed for reading in small sizes. Hinting will help distort your outlines so they better fit on the pixel grid, thus maintaining a minimum legibility at low resolutions at the expense of outline fidelity. In other words, it makes no ...
Creating Text in Three.js - Learn how to create text in Three.js with this step-by-step tutorial, complete with examples and code snippets.
I did the sketch in a paper sheet and then scanned it. The coloring process was done with pixel brushes with the maximum opacity, to make easier the application of color (task that regularly I start for solid colors with the fill tool). For the lights and shadows i used the blur brush...
If there are more than one line of text for a binding, then multiple text elements with unique IDs are used. While there are only templates for three sizes of tile that support Live tiles, you have many template options. For example, a 310x310 pixel square tile can have plain text ...
It is also good to note that for 16x16 textures that one pixel in world units scale is0.0625and that magic number helps when snapping scale values acheive a uniform look. It should also be noted that although primitive meshes such as the ramp, dome and sphere have UVs optimized for pixel...