翻译Unity中文版的初衷是因为官方提供的中文版存在缺陷,而且翻译的不全。现在基于Unity2023.2版本对官方文档进行翻译。 Visual Studio C# 集成 Unity 通过 Visual Studio 的 Code Editor Package 与 Microsoft Visual Studio 进行集成。这个包在安装 Unity 时预先安装。如果在安装 Unity 时已经安装了 Visual Studio,那么...
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Unity provides primitives that you can use in your projects as placeholders and prototypes for testing purposes. For this unit, you'll create the stats card by using a quad primitive. A quad resembles a plane, and can be used as a flat surface in an app....
最后,我们需要把这个project转成VS的solution,我们需要修改一些设置。 选择Edit->Project Settings->Quality,Default选择Fastest。 选择File->Build Settings,点击Add Open Scenes,选中我们刚刚创建的scene。 在Platform列表种选中Windows Store,将SDK设为Universal 10,Build Type 设置为D3D,并将Unity C# Projects勾选上。...
Solution Architect: Design Microsoft Power Platform solutions - Training Learn how a solution architect designs solutions. Сертификация СертифицированныйкорпорациейМайкрософт: помощникадминистраторапоз...
Mixed-reality devices such as the Microsoft HoloLens represent an entirely new medium. As a result, there are no pre-existing software tools that are specifically designed to create holographic...doi:10.1007/978-1-4842-2202-7_8Allen G. TaylorApress...
These functions may require additional libraries UnityEngine.AssetBundleModule.dll and UnityEngine.ImageConversionModule.dll. The editor version should not be higher than the Unity version in a game. Finally Last, compile this code by going to '''Build'> Build Solution (Ctrl + Shift + B)'and...
Unity3d. How do I backup and restore Realms? Realms are stored in files on the file system. By calling the getPath you can get the full path of a Realm file. If you plan to back up or restore a Realm file this way, all instances of the Realm should be closed. It is also possib...
Unity:Install the Unity Hub and Editor Clean up resources When no longer needed, you can delete the resource group, virtual machine, and all related resources. On the Overview page for the VM, select the Resource group link. At the top of the page for the resource group, select ...
static void Load(UnityModManager.ModEntry modEntry) { // Something } // Send a response to the mod manager about the launch status, success or not. static bool Load(UnityModManager.ModEntry modEntry) { // Something return true; // If false the mod will show an error. } } } ---...