Create Visual Studio Solution构建设置可生成 Visual Studio解决方案而不是构建的应用程序。此选项仅在使用 Windows 构建目标时可用。 要启用Create Visual Studio Solution,请转到Edit>Build Settings>Target Platform,选择Windows构建目标,并启用Create Visual Studio Solution构建设置。然后选择Build以生成解决方案。
Create Visual Studio Solution(仅限 Windows)启用此设置可以为项目生成 Visual Studio 解决方案文件,以便能够在 Visual Studio 中构建最终的可执行文件。 Create Xcode Project(仅限 Mac)启用此设置可以生成 Xcode 项目,以便能够在 Xcode 中构建最终的应用程序捆绑包。Xcode 具有进行代码签名以及将应用程序上传到 Mac ...
UnityException: Build path contains project built with "Create Visual Studio Solution" option, which is incompatible with current build settings. Consider building your project into an empty directory.UnityEditor.WindowsStandalone.WindowsDesktopStandalonePostProcessor.CheckSafeProjectOverwrite (UnityEditor....
Unity will compile your game assemblies and create a Visual Studio solution that you in turn will use to create your final build. In other words, apart from when doing a desktop build, you’ll need to do your final compilation in Visual Studio before sending your game to the Windows Store...
Disabled the full build for Unity projects, in favor of using the IntelliSense errors and warnings. Indeed Unity creates a Visual Studio solution with class library projects that represent what Unity is doing internally. That being said, the result of the build in Visual Studio is never used ...
The Temp folder is used for temporary files from Mono and Unity during the build process. There's also a solution file that you can open in Visual Studio for Mac (UnityLab.sln here). Close the Finder window and return to Unity. The Assets folder contains all your assets-art, code, ...
The Create Visual Studio Solution build setting allows you to generate a Visual Studio solution instead of a built app. This option is only available when you are using the Windows build target.To enable Create Visual Studio Solution, go to Edit > Build Settings > Target Platform, select the...
Finally, make sure you've set a build target through theBuild Settingspage and thatScript Debuggingis enabled. 3 - Launch Visual Studio from the Unity Editor Starting with Unity 5.2, theVisual Studio Toolsextension menu is no longer needed to launch Visual Studio or to...
The Temp folder is used for temporary files from Mono and Unity during the build process. There's also a solution file that you can open in Visual Studio for Mac (UnityLab.sln here). Close the Finder window and return to Unity. The Assets folder contains all your assets-art, code, ...
然后点击菜单【Build->Build Solution】,编译完成之后,选择菜单【Go to Debug->Graphics->Start Diagnostics】。这时左上角会提示“Frames captured: 0. Use Print Screen key to capture a frame”的消息,如下图: 按下“Print Screen”键,然后切换回Visual studio。你就可以看到当前捕获的帧的画面,双击这画面,便...