UnityEngine.Material - Unity 脚本 APIdocs.unity.cn/cn/current/ScriptReference/Material.html
using UnityEngine; using UnityEditor; public class CreateMaterialExample :MonoBehaviour{ [MenuItem("GameObject/Create Material")] static void CreateMaterial() { // Create a simple material asset Material material = new Material(Shader.Find("Specular"));AssetDatabase.CreateAsset(material, "Assets/My...
create a new material using that shader (right click on the shader->Create->Material) assign any texture to material's Texture slot create a new unity default cube GameObject in scene (in Hierarchy window, click +/3D Object/Cube) apply that material to Cube Gameobject's MeshRenderer component...
翻译Unity中文版的初衷是因为官方提供的中文版存在缺陷,而且翻译的不全。现在基于Unity2023.2版本对官方文档进行翻译。 2D 物理参考 以下的 项目设置(Project settings)用于管理 2D 物理的全局设置,这些设置定义了 Unity 物理系统中 2D GameObject 的物理模拟的准确性限制。一个更准确的模拟需要更多的处理开销,而这些设置...
Create a new material asset in your Unity project. For instructions see Materials. Assign the shader asset to the material asset. For instructions, see Materials. Create a cube in your scene. For instructions, see Primitive objects. Assign the material to it. For instructions, see M...
1.MenuItem("GameObject/Create Material") 2.static function CreateMaterial () { 3.// Create a simple material asset 4.//新建一个简单的材质资源 5.var material = new Material (Shader.Find("Specular")); 6.AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat"); 7. 8.// Print the ...
aI will not give up until you know you are a real thing, and I'll teach you how real the unity! 我不会放弃,直到您知道您是一个实物,并且我将教您多么真正团结![translate] aCan you please send your message in English or attached files?? 您能否请传送您的信息在英国或附上文件? ?[translate...
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2、通过NewShader按钮创建一个新Shader。 3、左上角Compile Shader会显示当前Shader的状态。 4、中央的面板显示Shader Forge的逻辑图。 5、在右侧,是一系列的可选对象,如Arithmetic、Properties、Constant Vector等。 6、创建完Shader后,在project右键创建Material,即会自动创建一个跟ShaderForge绑定的Material。
3.//Createasimplematerialasset 4.//新建一个简单的材质资源 5.varmaterial=newMaterial(("Specular" 6.(material, "Assets/ 7。 8.//Printthepathofthecreatedasset 9.//打印新建资源的路径 10.((material) 11. 复制代码 “unity3D技术之AssetDatabase.CreateAsset新建资源”文档源于网络,本人编辑整理。本着...