ID3D11Texture2D *tex =0, *captureTex =0;if(FAILED(swap->GetBuffer(0, IID_ID3D11Texture2D, (void**)&tex)))returnfalse; D3D11_TEXTURE2D_DESC desc; tex->GetDevice(&device); tex->GetDesc(&desc);// re-creating the capture staging texture each frame is definitely not the most efficien...
at net.minecraft.util.thread.ReentrantBlockableEventLoop.m_6367_(ReentrantBlockableEventLoop.java:23) ~[client-1.20.1-20230612.114412-srg.jar%23286!/:?] {re:mixin,re:computing_frames,re:classloading} at net.minecraft.util.thread.BlockableEventLoop.m_7245_(BlockableEventLoop.java:130) ~[clien...
D3d12shader.h Windows.graphics.holographic.interop.h Crea sia una risorsa che un heap implicito, in modo che l'heap sia sufficientemente grande da contenere l'intera risorsa e che la risorsa sia mappata all'heap. HRESULTCreateCommittedResource( [in]constD3D12_HEAP_PROPERTIES *pHeapProp...
clgpu[0].CLCompute=242.734 GUIDBucket: bucket: 88 test: ReduceUXFriction 应用程序文件夹: C:\Program Files\Adobe\Adobe Photoshop CC 2017\ 临时文件路径: C:\Users\qeegu003\AppData\Local\Temp\ Photoshop 暂存盘具有异步 I/O 已启用 暂存卷: 启动,119.2G,66.4G 可用 必需的增效工具文件夹...
surface_create_info(vk::AndroidSurfaceCreateFlagsKHR{}, reinterpret_cast<struct ANativeWindow *>(native_win_handle_)); try { surface_ = inst_->createAndroidSurfaceKHRUnique(surface_create_info); } catch (std::exception &ex) { LOG_ERROR("Create Android Vulkan surface failed with error: {}"...
ThrowIfFailed(m_swapChain->GetBuffer(n, IID_PPV_ARGS(&m_renderTargets[n]))); m_device->CreateRenderTargetView(m_renderTargets[n].Get(),nullptr, rtvHandle); rtvHandle.Offset(1, m_rtvDescriptorSize); } Consulte oCódigo de Exemplo na Referência D3D12....
Plug-ins that failed to load: NONE Extensions: com.adobe.inapp.purchase 2.7.122 - from the file “C:\Program Files\Adobe\Adobe Photoshop CC 2017\Required\CEP\extensions\com.adobe.DesignLibraryPanel.html\purchase.html” Recent Files 1.4.0 - from the file “C:\Program File...
Language:Русский ClipAnimationMaskType.CreateFromThisModel Description Маска, включающаявсетрансформывфайлебудетсозданавнутри. For Humanoid rig, unity will convert all the transforms animation into muscle animation, these tran...
image depth, i.e. it should support rotation, zooming, changes in lighting and so on. MQL5 allows creating and managing computer graphics directly in the MetaTrader 5 terminal usingDirectX functions. Please note that your video card should supportDX 11and Shader Model 5.0 for the functions to ...
hr = device->CreateShaderResourceView(buffer, &srvd, &srv);if(FAILED(hr)) { Far::Error(Far::FAR_RUNTIME_ERROR,"Error creating compute table shader resource view\n");return; } } 开发者ID:GameFusion,项目名称:OpenSubdiv,代码行数:47,代码来源:d3d11ComputeContext.cpp ...