针对您提出的“fragment shader failed to compile”问题,以下是一些可能的解决步骤和考虑因素,帮助您定位和解决问题: 1. 检查Fragment Shader代码语法 确保所有函数和变量都已正确声明:在着色器代码中,任何未声明的标识符都会导致编译错误。 检查数据类型和操作符的匹配:确保赋值操作的两边数据类型一致,避免类型不匹配...
您好,该报错为着色器渲染报错 通常某些透明材质也可能会导致这个问题,但如果您的数据和代码都是没有变...
一个或多个着色未能编写,这可能意味着你要么需要新的图形卡驱动或你的图形卡不支持材质模型3 换显卡
该报错也有可能出现在模型数据的材质问题上,或者是白膜拉伸的方法上。甚至也有可能是浏览器导致的。
RuntimeError: Fragment shader failed to compile. Compile log: ERROR: 0:111: ‘undefined’ : undeclared identifier ERROR: 0:111: ‘texture2D’ : no matching overloaded function found ERROR: 0:111: ‘tile_diffuse_final’ : no matching overloaded function found ...
1. A concise explanation of the problem you're experiencing. RuntimeError: Fragment shader failed to compile. Compile log: ERROR: 0:76: 'undefined' : undeclared identifier ERROR: 0:76: 'texture2D' : no matching overlo…
Hi everyone, I tried to play Mass Effect 1 with my new Dell XPS 15 9560 (specs: i7 7700HQ / RAM 16 GB / Intel HD graphics 630 + nVidia GeForce GTX 1050 4 GB / Windows 10). For several day I succeeded, but 2 days ago it started saying that it "failed to compile global shader...
I'll try to explain in details: My GPU is GeForce GTX 1070 - not supported from AE (funny) After the "Ray-traced 3D: Initial shader compile failed (5070 :: 12)" error the next one is "Cannot create context for ray tracer (5070 :: 1)", followed by "Out of paged mapp...
I bought the mass effect trilogy but I can't get the first one to work. Each time I get this error : "Failed to compile global shader FOFAndBloomGatherFallbackSader" I have a Nvidia GTX1080 on windows 10 and a 4K screen with every drivers updated. Any ideas? 1 person had this prob...
webgl_util.ts:107 Uncaught (in promise) Error: Failed to compile fragment shader. at kr (webgl_util.ts:107) at t.createProgram (gpgpu_context.ts:281) at gpgpu_math.ts:84 at gpgpu_math.ts:103 at t.getAndSaveBinary (backend_webgl.ts:2338) ...