Is there a better way to create a canvas using JavaScript? The problem is that you do not insert your canvas element in the document body. Just do the following: document.body.appendChild(canvas); Example: varcanvas =document.createElement('canvas'); canvas.id="CursorLayer"; canvas.width=12...
下边以一个例子概要学习一下Createjs的使用: <script type="text/javascript"> var stage; function init() { var canvas = document.getElementById("testCanvas"); stage = new createjs.Stage(canvas); stage.autoClear = true; //添加背景图 var bg = new createjs.Bitmap("../res/bg.jpg"); sta...
The simplest way to create a new element in JavaScript is by using thedocument.createElement()method. It’s like a blank canvas, waiting for you to paint your masterpiece. This method creates a new element of the specified type and returns it as a DOM node. Let’s say you want to cre...
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尚无正式标准。由于现代浏览器已经(几乎)实现了 JavaScript 交互性方面的相同方法和属性,因此常被认为...
canvas, stage, container, w=window.innerWidth, h=window.innerHeight, s, dt='';functioninit() { canvas=document.getElementById('game'); canvas.width=w; canvas.height=h;//创建舞台stage=newcjs.Stage(canvas); container=newcjs.Container();//绘制外部容器stage.addChild(container);//创建矩形s=...
代码语言:javascript 代码运行次数:0 复制 Cloud Studio代码运行 window.onload=function(){varstage=newcreatejs.Stage(canvas);vard=newcreatejs.DOMElement("instrutions");d.alpha=0;d.x=50;createjs.Tween.get(d).wait(100).to({y:40,alpha:1},2000,createjs.MotionGuidePlugin.bounceIn);stage.addChil...
HTML canvas 参考手册实例 定义从黑到白的渐变(从左向右),作为矩形的填充样式: YourbrowserdoesnotsupporttheHTML5canvastag. JavaScript: var c=document.getElementById("myCanvas");var ctx=c.getContext("2d");var grd=ctx.createLinearGradient(0,0,170,0); grd.addColorStop(0,"black"); grd....
canvas = document.getElementById("canvas"); this.stage = new createjs.Stage(this.canvas); createjs.Ticker.framerate = 60; createjs.Ticker.on("tick", this.stage); this.stage.addChild(new lib.Background()); this.stage.addChild(new NumberedBox(88)); }}var game = new Gam...
this.canvas = document.getElementById("canvas"); this.stage = new createjs.Stage(this.canvas); this.stage.width = this.canvas.width; this.stage.height = this.canvas.height; createjs.Touch.enable(this.stage); this.retinalize(); createjs.Ticker.framerate = 60; this.gameData = ...