map<int,string>mapStudent; mapStudent.insert(map<int,string>::value_type (1, “student_one”)); mapStudent.insert(map<int,string>::value_type (2, “student_two”)); mapStudent.insert(map<int,string>::value_type
D3D11_MAP MapType, 5 UINT MapFlags, 6 D3D11_MAPPED_SUBRESOURCE*pMappedResource 7 ); 个人理解总结是当需要用CPU读写(GPU正在读写的)subresouce(最常用如buffer)时,就用Map()得到该subresource的pointer(D3D11_MAPPED_SUBRESOURCE*),然后将D3D11_MAPPED_SUBRESOURCE::pData强制转换成CPU理解的类型(struct,clas...
map<int,string>mapStudent; mapStudent.insert(map<int,string>::value_type (1, “student_one”)); mapStudent.insert(map<int,string>::value_type (2, “student_two”)); mapStudent.insert(map<int,string>::value_type (3, “student_three”)); map<int,string>::iterator iter; for(iter=m...
D3D11_MAP MapType, 5 UINT MapFlags, 6 D3D11_MAPPED_SUBRESOURCE*pMappedResource 7 ); 个人理解总结是当需要用CPU读写(GPU正在读写的)subresouce(最常用如buffer)时,就用Map()得到该subresource的pointer(D3D11_MAPPED_SUBRESOURCE*),然后将D3D11_MAPPED_SUBRESOURCE::pData强制转换成CPU理解的类型(struct,clas...