Il2CppObject *Component_object; // x0 UnityEngine_Vector3_o v42; // 0:s0.4,4:s1.4,8:s2.4 if ( (byte_198F173 & 1) == 0 ) { sub_56055C(&Method_UnityEngine_GameObject_GetComponent_NoteObject___, hit_data); sub_56055C(&Method_UnityEngine_Object_Instantiate_GameObject___, v5);...
virtualconstchar*what()const_GLIBCXX_TXN_SAFE_DYN _GLIBCXX_NOTHROW; 异常对象(exception object)是一种特殊的对象,编译器使用异常抛出表达式来对异常对象进行拷贝初始化。当我们抛出一条表达式时,该表达式的静态编译时类型决定了异常对象的类型。 classmy_exception:publicstd::runtime_error {public:usingthis_type ...
return wmList->currentText(); } private: QComboBox* wmList; }; class KWinSelectionOwner : public KSelectionOwner { Q_OBJECT public: explicit KWinSelectionOwner(int screen) : KSelectionOwner(make_selection_atom(screen), screen) { } private: bool genericReply(xcb_atom_t...
Inheritance Object DkmDataContainer DkmNativeCppType DkmNativeCppPrimitiveType Attributes GuidAttribute Properties Methods Applies to 產品版本 Visual Studio SDK2015, 2017, 2019, 2022 在此文章 Definition Properties Methods Applies to
Object jobject Class jclass String jstring [] j(object/boolean-double)Array Throwable jthrowable String jstring true JNI_TRUE 1 false JNI_FALSE 0 JNI函数表常用函数(省略第一个参数“JINEnv*”) 操作类 jclass FindClass(const char*) 根据类名查询并返回一个本地定义的类 “/”用来分割包名...
当类中存在虚函数时,编译器就会在类的成员变量中添加一个指向虚函数表的vptr指针,每一个class所关联的type_info object也经由virtual table被指出来,通常这个type_info object放在表格的第一个slot。 当我们进行dynamic_cast时,编译器会帮我们进行语法检查。如果指针的静态类型和目标类型相同,那么就什么事情都不做;否...
return rcpp_result_gen; END_RCPP } // readbina bool readbina(const char * filename, Environment BM, const RawMatrix& tab); RcppExport SEXP _bigsnpr_readbina(SEXP filenameSEXP, SEXP BMSEXP, SEXP tabSEXP) { BEGIN_RCPP Rcpp::RObject rcpp_result_gen; ...
[Il2CppSetOption(Option.NullChecks,false)]publicstaticstringMethodWithNullChecksDisabled(){var tmp=newobject();returntmp.ToString();} You can apply theIl2CppSetOptionattribute to assemblies, types, methods, and properties. Unity uses the attribute from the most local scope. ...
CPlayer *g_pPlayer =NULL;// Global player object.// Note: After WM_CREATE is processed, g_pPlayer remains valid until the// window is destroyed.// Forward declarations of functions included in this code module:BOOLInitInstance(HINSTANCE,int);LRESULT CALLBACKWndProc(HWND, UINT, WPARAM, LPARAM...
// Receives a pointer to the CPlayer object.{if(ppPlayer ==NULL) {returnE_POINTER; } CPlayer *pPlayer =new(std::nothrow) CPlayer(hVideo, hEvent);if(pPlayer ==NULL) {returnE_OUTOFMEMORY; } HRESULT hr = pPlayer->Initialize();if(SUCCEEDED(hr)) { *ppPlayer = pPlayer; }else{ pPlayer...