Repeat Penalty --repeat-penalty N: Control the repetition of token sequences in the generated text (default: 1.1). --repeat-last-n N: Last n tokens to consider for penalizing repetition (default: 64, 0 = disabled, -1 = ctx-size). --no-penalize-nl: Disable penalization fo...
Added KeyEvent.repeat to detect repeated key press events. LSP Added support for resizing the UI under preview without resizing the window, by providing resize handles and scrollbars. Close previous PopupWindow before refreshing the preview. (#4035) C++ Fixed compilation on Windows when cross-compil...
REPEAT_BRIEF = YES # This tag implements a quasi-intelligent brief description abbreviator that is # used to form the text in various listings. Each string in this list, if found # as the leading text of the brief description, will be stripped from the text ...
move randomly’, or ‘keep the same direction until I bump into something then change direction towards player and repeat’. Simple equations and decisions would get this mark not the 2% mark. 2 mark criteria mean a really good implementation of the intelligence of a moving object, e.g. to...
DEFINE_bool(frames_repeat, false, "Repeat frames when finished."); DEFINE_bool(process_real_time, false, "Enable to keep the original source frame rate (e.g. for video). If the processing time is" " too long, it will skip frames. If it is too fast, it will slow it down.")...
yielding respective SI-SDR metrics of 9.9, 9.7, 10.0. This finding demonstrates that even in the absence of individually recognizable acoustic cues, BioCPPNet generalizes to overlapping waveforms produced by unseen vocalizers not contained in the training subset. We repeat the bat source separation ...
adding unit tests for Repeat and Retry nodes #23 Bug fix in Retry and Repeat Decorators (needs unit test) Throw if the parameter in blackboard can't be read Try to prevent error #22 in user code changed the protocol of the XML
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DEFINE_bool(frames_repeat, false, "Repeat frames when finished."); DEFINE_bool(process_real_time, false, "Enable to keep the original source frame rate (e.g. for video). If the processing time is" " too long, it will skip frames. If it is too fast, it will slow it down.")...
{ return coreappdata()->orgName; } /*! \property QCoreApplication::organizationDomain \brief the Internet domain of the organization that wrote this application The value is used by the QSettings class when it is constructed using the default constructor. This saves having to repeat this ...