These problems are avoided by using an alternative syntax where the beginning and end of a macro definition are explicitly marked by#defand#enddef. Here is an example: #defrepeat_until(action,condition) action;whilenot(condition)doactiondone#enddef ...
Example usage: --temp 0.5 Repeat Penalty --repeat-penalty N: Control the repetition of token sequences in the generated text (default: 1.1). --repeat-last-n N: Last n tokens to consider for penalizing repetition (default: 64, 0 = disabled, -1 = ctx-size). --no-penalize...
mrepeat -ms -msatur -msdram -msim -msimnovec -mtf -mtiny=n MicroBlaze Options -msoft-float -mhard-float -msmall-divides -mcpu=cpu -mmemcpy -mxl-soft-mul -mxl-soft-div -mxl-barrel-shift -mxl-pattern-compare -mxl-stack-check -mxl-gp-opt -mno-clearbss -mxl-multiply-high -mxl-...
Example usage:--temp 0 Repeat Penalty --repeat-penalty N: Control the repetition of token sequences in the generated text default: 1.0, 1.0 = disabled). --repeat-last-n N: Last n tokens to consider for penalizing repetition (default: 64, 0 = disabled, -1 = ctx-size). ...
repeat(1) replace(1) reset(1B) resize(1) resolve_stack_dump(1) resolveip(1) return(1) ri(1) rksh(1) rksh88(1) rlogin(1) rm(1) rm(1g) rmail(1) rmdel(1) rmdir(1) rmdir(1g) rmformat(1) rmmount(1) rmumount(1) roffbib(1) roles(1) rpcclient(1) rpcgen(1) rping(1)...
repeat_viewviews::repeat (C++23)(C++23) basic_istream_viewviews::istream Range adaptors views::all_tviews::all ref_view owning_view as_rvalue_viewviews::as_rvalue (C++23)(C++23) filter_viewviews::filter transform_viewviews::transform ...
move randomly’, or ‘keep the same direction until I bump into something then change direction towards player and repeat’. Simple equations and decisions would get this mark not the 2% mark. 2 mark criteria mean a really good implementation of the intelligence of a moving object, e.g. to...
REPEAT_BRIEF = YES # This tag implements a quasi-intelligent brief description abbreviator that is # used to form the text in various listings. Each string in this list, if found # as the leading text of the brief description, will be stripped from the text ...
views::repeat(*e.value_,static_cast<D>(e))otherwise; (since C++23) otherwise,take_view(e, f). In all cases,decltype((f))must modelstd::convertible_to<D>. take_viewmodels the conceptscontiguous_range,random_access_range,bidirectional_range,forward_range,input_range, andsized_rangewhen the...
Repeat for the remaining render commands, iterating through them via RenderCommand::next.SkeletonRenderer batches the meshes of multiple attachments into a single RenderCommand if their blend mode and texture is the same, minimizing the number of draw calls in your engine without requiring you to ...