ForwardIt remove_if(ExecutionPolicy&&policy, ForwardIt first, ForwardIt last, UnaryPred p); (4)(C++17 起) 从范围[first,last)移除所有满足特定判别标准的元素,并返回范围新结尾的尾后迭代器。 1)移除所有等于(用operator==比较)value的元素。
cpp // 逻辑较为不清晰,大括号层次复杂for(inti =1; i <= n; ++i) {if(i != x) {for(intj =1; j <= n; ++j) {if(j != x) {// do something...}}}// 逻辑更加清晰,大括号层次简单明了for(inti =1; i <= n; ++i) {if(i == x)continue;for(intj =1; j <= n; ++j)...
std::forward_list<T,Allocator>::remove, remove_if (1) voidremove(constT&value); (since C++11) (until C++20) size_type remove(constT&value); (since C++20) (2) template<classUnaryPredicate> voidremove_if(UnaryPredicate p); (since C++11) ...
voidremove_if(UnaryPredicate p); (until C++20) template<classUnaryPredicate> size_type remove_if(UnaryPredicate p); (since C++20) Removes all elements satisfying specific criteria. Invalidates only the iterators and references to the removed elements. ...
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/temp_files COMMENT "Cleaning temporary files" ) 如果这里需要执行的命令过于复杂,我们还可以将命令通过add_custom_command()进一步抽象出自定义命令。 这里的自定义目标和自定义命令都可以进一步嵌入CMake构建系统中,形成更复杂的依赖关系,或者...
14.2.1.7 find_if:在容器中查找满足特定条件的元素 14.2.2 修改性算法 14.2.2.1 sort:对容器进行排序 14.2.2.2 reverse:反转容器中的元素顺序 14.2.2.3 fill:将容器中的元素设置为指定的值 14.2.2.4 transform:对容器中的元素进行转换操作 14.2.2.5 remove和remove_if:从容器中删除指定元素或满足特定条件的元素 ...
(buffer),0);if(bytesRead==-1){perror("Error reading from socket");}elseif(bytesRead==0){std::cout<<"Client disconnected."<<std::endl;}else{std::cout<<"Received data from client: "<<std::string(buffer,bytesRead)<<std::endl;}// Close client socketclose(clientSocket);}intmain()...
Remove ifdef inside cpp and format (seladb#1587)… 5692f82 clementperondeleted theclean_ifdefbranchSeptember 24, 2024 08:50 Dimi1010Dimi1010 approved these changes tigercosmostigercosmos approved these changes seladbseladb approved these changes ...
(props); ResourceGuard <NacosServiceFactory> _guardFactory(factory); ConfigService *n = factory->CreateConfigService(); ResourceGuard <ConfigService> _serviceFactory(n); MyListener *theListener =newMyListener(1);//You don't need to free it, since it will be deleted by the function remove...
if (FAILED(hr)) { goto done; } // Remove the audio renderer, if not used. BOOL bRemoved; hr = RemoveUnconnectedRenderer(m_pGraph, pAudioRenderer, &bRemoved); done: SafeRelease(&pEnum); SafeRelease(&pAudioRenderer); SafeRelease(&pGraph2); ...