After you've implemented the ConnectionHandler class (which is entirely up to you), you can start using the library by creating a Connection object, and one or more Channel objects: // create an instance of your own connection handler MyConnectionHandler myHandler; // create a AMQP connection...
// Receives a pointer to the CPlayer object.{if(ppPlayer ==NULL) {returnE_POINTER; } CPlayer *pPlayer =new(std::nothrow) CPlayer(hVideo, hEvent);if(pPlayer ==NULL) {returnE_OUTOFMEMORY; } HRESULT hr = pPlayer->Initialize();if(SUCCEEDED(hr)) { *ppPlayer = pPlayer; }else{ pPlayer...
setConfig.cpp: #include<iostream>#include"Nacos.h"usingnamespacestd;usingnamespacenacos;intmain() { Properties props; props[PropertyKeyConst::SERVER_ADDR] ="127.0.0.1:8848";//server addressNacosServiceFactory *factory =newNacosServiceFactory(props); ResourceGuard <NacosServiceFactory>_guardFactory(...
C++ client library for ClickHouse. Contribute to ClickHouse/clickhouse-cpp development by creating an account on GitHub.
MethodInstance MethodInternal MethodMissing MethodPrivate MethodProtected MethodPublic MethodSealed MethodSet MethodShortcut MethodSnippet MFC MFCActiveX MFCApplication MFCClass MFCClassWizard MFCDatabase MFCDynamicLibrary MFCLibrary MicrophoneTalking Microsoft Microsoft365 MiniMap MissingFile MissingFolderClosed Missin...
There are two sets of parameters which can be used for creating jwt_object and for decoding. All the parameters are basically a function which returns an instance of a type which are modelled after ParameterConcept (see jwt::detail::meta::is_parameter_concept)....
Finally, the static method SQLiteVersion() returns the version number of the underlying SQLite DLL. CppSQLiteQuery Encapsulates a SQLite query result set. class CppSQLiteQuery { public: CppSQLiteQuery(); CppSQLiteQuery(const CppSQLiteQuery& rQuery); CppSQLiteQuery(sqlite_vm* pVM, bool bEof, ...
the types that they declare MUST be declared in one module only to avoid name clashes and link errors. You cannot create two modules that share the same type declaration and link the modules. When necessary, you should consider creating a module hierarchy such that types are declared only once...
1. ExtractIdentifiers is a tool with which you can now create and correct identifier lists outside of theDelphi2CppIDE. Note: when creating these lists within the IDE, there is now a change that numbers are no longer inserted into this list. ...
Creating skeletons To create aSkeletoninstance: Skeleton*skeleton=newSkeleton(skeletonData); Every game object will need its ownSkeleton. The bulk of the data remains inSkeletonDataandAtlasand will be shared by allSkeletoninstances to vastly reduce memory consumption and texture switches. The life-time...