Bone-rotation angles are converted from quaternion format and outputted as euler or "real" angles in degrees, the same values that are displayed in MMD. Camera-rotation angles have no limits and are shown in degrees. Click to expand! :file start: version:, <versionnum> modelname:, <model...
Bone-rotation angles are converted from quaternion format and outputted as euler or "real" angles in degrees, the same values that are displayed in MMD. Camera-rotation angles have no limits and are shown in degrees. Click to expand! :file start: version:, <versionnum> modelname:, <model...
# 需要導入模塊: from tensorflow.compat import v2 [as 別名]# 或者: from tensorflow.compat.v2 importconvert_to_tensor[as 別名]defgenerate_random_test_dual_quaternions():"""Generates random test dual quaternions."""angles = generate_random_test_euler_angles() random_quaternion_real = quaternion.f...
Simple HTML+JS page to convert between different 3D rotation formats, quaternion, Rodrigues angles, etc. - gaschler/rotationconverter
UnitDualQuaternionmaps to the groupSE(3)for position and orientation (pose) in 3-dimensions SE2matrices belonging to the groupSE(2)for position and orientation (pose) in 2-dimensions SO2matrices belonging to the groupSO(2)for orientation in 2-dimensions ...
Twist3 vectors belonging to the group se ( 3 ) for pose in 3-dimensions UnitDualQuaternion maps to the group SE ( 3 ) for position and orientation (pose) in 3-dimensions SE2 matrices belonging to the group SE ( 2 ) for position and orientation (pose) in 2-dimensions SO2 matrices belo...