I have a number of elaborate routines making extensive use of Strings running in Esp32 and Esp8266 that perform without any problems, continuously for about a year. I'm not promoting the continued use of Strings over char, just to say I haven't been having problems to date, which affords...
Hello. This information is not enough to diagnose your issue. Please add more information like: platform you are developing in (ESP32, ESP8266), Arduino core that you are using, version of this library that you have included. If possible, add a link to your code so that we can try to...
patched firmware, evident by a PSK ID beginning with 02 in smarthack-psk.log. There is no workaround at this time. Additionally, manufacturers have been silently switching from the ESP82xx based modules to other chipsets, making it impossible to install alternative ESP firmware on these devices...
Although superseded in some respects by the ESP32 with its Bluetooth capability and greater number of GPIOs, the ESP8266 is still a very capable microcontroller whose power requirements are ideally suited to the space-saving rechargeable flat-pouch 3.7V LiPo battery. https://www.letscontrolit....
To test the code, simply run it in a tool of your choice. I’ll be using IDLE, a Python IDE. You should get an output similar to figure 1. In the first print we can see that the dictionary was correctly converted to a compact JSON string, as expected. ...
@@ -424,23 +420,23 @@ build_flags = ${common.build_flags} ${esp8266.build_flags} -D WLED_RELEASE_NAME= board= esp32dev platform= ${esp32.platform} platform_packages= ${esp32.platform_packages} custom_usermods= audioreactive
ESP32 - work in progress, see project ESP-IDF target for TS2C ESP8266 Atmel AVR family (used in Arduino boards) TI MSP430 family Usage Command line: npm install -g ts2c Syntax: ts2c <files to transpile> Node.js: npm install ts2c const ts2c = require("ts2c"); const cCode...
@@ -424,23 +420,23 @@ build_flags = ${common.build_flags} ${esp8266.build_flags} -D WLED_RELEASE_NAME= board = esp32dev platform = ${esp32.platform} platform_packages = ${esp32.platform_packages} custom_usermods = audioreactive ...