van Emde Boas, P.: 2003, ‘Games, Complexity and Interaction: The role of games in computer science’, in H. Kilov and K. Baclawski (eds.), Practical Foundations of Business System Specifications , Kluwer Academic Publishers, pp. 313–327....
(Computer Science) any of various electronic games that are played by manipulating an input device in response to the graphics on the screen Collins English Dictionary – Complete and Unabridged, 12th Edition 2014 © HarperCollins Publishers 1991, 1994, 1998, 2000, 2003, 2006, 2007, 2009, 201...
Using games in education has the potential to increase students’ motivation and engagement in the learning process, gathering long-lasting practical knowledge. Expanding interest in implementing a game-based approach in computer science education highlights the need for a comprehensive overview of the li...
Computer Science Computer Graphics and Computer-Aided Design Human-Computer Interaction Software Publisher Hindawi Publishing Corporation H-Index 23 Publication type Journals ISSN 16877047, 16877055 Coverage 2009-2023 Information Homepage How to publish in this journal Scope International Journal of Computer ...
GAMING AND ATTITUDE TOWARD MATHEMATICS A review of the literature lends support to their claim that games are good for improving or ameliorating the ... RV Eck - 《Journal of Computers in Mathematics & Science Teaching》 被引量: 76发表: 2006年 The physical impact of computers and electronic ...
Interactive computer graphics and games are powerful tools that can be used in the educational process. Much research shows that the learning process is highly enhanced when this kind of approach is used in computer science teaching, not only because of the motivation they engender, but also becau...
Information Science Category>Information Science>Computing Methodologies>Software>Video Games. As of June 2018, the major term “video games” [mesh] indexes 4289 documents in Medline. The query “video games”[mesh] AND (“serious games” OR “serious game” OR “serious gaming”) retrieves 205...
According to the data provided by the Ministry of Education and Science, there were 56 municipality schools with 14,589 schoolchildren from grade 9 to grade 11 in Kaunas County. Sample power analysis revealed that determined sample size was 1450 schoolchildren. In our survey, we randomly ...
19.1 Vision Science(视觉科学) 19.2 Visual Sensitivity(视觉灵敏度) 19.3 Spatial Vision(空间视觉) 19.4 Objects, Locations, and Events(对象、坐标和事件) 19.5 Picture Perception(图像感知) 20 Tone Reproduction(色阶重构) 20.1 Classification(分类)
The use of computer games and simulations by young people is commonplace. This research report investigates their use by learners aged 16 and upwards in a number of different settings, eg in education, science and business, for surgery and for military training. Each game is discussed with refer...