Computer science educationUsing games in education has the potential to increase students' motivation and engagement in the learning process, gathering long-lasting practical knowledge. Expanding interest in implementing a game-based approach in computer science education highlights the need for a ...
Educational games are assumed to be an effective and efficient instructional strategy for computing education. The trend using educational games in elementary levels also applied to higher education level. Recently, researchers have shown an increased interest in using games in computer science. In this...
In Proceedings of Learning Science: Computer Games, Simulations, and Education, Washington DC (2009)Gershenfeld, A.: Response to Merrilea Mayo’s paper ... MJ Mayo - 《International Journal of Learning & Media》 被引量: 20发表: 2010年 A View of the Science Education Research Literature: Sci...
(Computer Science) any of various electronic games that are played by manipulating an input device in response to the graphics on the screen Collins English Dictionary – Complete and Unabridged, 12th Edition 2014 © HarperCollins Publishers 1991, 1994, 1998, 2000, 2003, 2006, 2007, 2009, 201...
1.3 What are computer games for learning? Computer games1 for learning are games that are intended to promote academic learning, including content knowledge in academic subject areas and cognitive skills that support academic learning (Mayer, 2014, in press). The idea that playing computer games ca...
The purpose of this study is to identify and evaluate how the computer game could apply as a tool for teaching and learning object-oriented programming in higher education institution. Nowadays, computer games have widely applied in learning process due to the burgeoning computer use in the market...
Rather we suggest that the world of games and puzzles is full of hooks upon which the learning of computer science can be hung. Bell et al. [1] demonstrated a similar idea, developing activities for children that teach computing without using computers. We suggest that existing games use the...
The use of computer games and simulations by young people is commonplace. This research report investigates their use by learners aged 16 and upwards in a number of different settings, eg in education, science and business, for surgery and for military training. Each game is discussed with refer...
to further enhance the gameplay. There are also plans to have a digital/mobile version of the game which can be played online. Jadliwala would like to see more such games that teach computer science and cyber security related concepts come out of his research group, eventually culminating in ...
In: Proceedings of International Seminar on Machine Learning, Optimization, and Data Science (ISMODE), pp. 157–162 (2021) Google Scholar Amiriparian, S., Cummins, N., Gerczuk, M., Pugachevskiy, S., Ottl, S., Schuller, B.: “Are you playing a shooter again?!” Deep representation...