We argue in this paper that we may get closer to realizing this potential if the theoretical underpinning of educational games is improved. We developed a simple interactive math game based on insights from cognitive load and game design theory, in which players solve mathematical problems ...
The understanding of psychology offers a framework to developing an educational game that promotes learning while maintaining high player motivation. We also attempt to shed some light on how players learn in computer games based on the theory, and thus infer better techniques in supporting game-...
This chapter aims at providing readers with a contextual view on educational use of computer games. Apart from the elaboration on the intrinsic educational traits of games, we introduce two recent initiatives of game-based learning (GBL), namely, “educa
Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study Curricular schooling can benefit from the usage of educational computer games, but it is difficult to integrate them in the formal schooling system. Here, ... C Brom,M...
With lessons learned from game theory, the intelligent computer-based training field, and these effectiveness studies, educational computer gaming can continue to grow, be effective, and be accepted into educational systems. Chapter Preview Top Game Theory The study of games began to be formalized ...
The effects of modern mathematics computer games on mathematics achievement and class motivation Computers & Education (2010) T.W.Malone Toward a theory of intrinsically motivating instruction Cognitive Science (1981) R.Rosaset al. Beyond Nintendo: Design and assessment of educational video games for ...
Entry terms are “game theory,”“games, experimental,”“games, recreational,” or “video games.” This last concept, introduced 20 years ago in 1996 is defined as “a form of interactive entertainment in which the player controls electronically generated images that appear on a video display...
This paper describes various ways in which computer games may be used throughout life to achieve goals such as improved reaction time, reduced memory loss, or improved understanding of subject-related concepts. It also describes project conducted in our research lab, where we work on finding ways...
Research, Reflections and Innovations in Integrating ICT in Education Theory, praxis and assessment of computer games for young schoolchildren The growth in gaming technologies as an alternative approach to traditional educational games and activities has created exciting new teaching-learning proposals which...
Although educational computer games have been recognized as being a promising approach, previous studies have indicated that, without supportive models, st