As with other aspects of technology-supported learning, once again educational psychology is a driving force in contributing to theory and practice concerning the educational use of computer games. This commentary summarizes the four articles in this special issue and then suggests what is not needed...
Computer games have long been recognized as cultural artifacts (Greenfield, 1996), but scientifically sound research on the effectiveness of computer games as educational tools is in its early stages (Mayer, 2014, in press). View article Technology in Clinical Psychology Theresa Fleming, ... ...
Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares ...
It was also found that there were already different play patterns from the beginning of the games between the good problem solvers and the random guessers. Discussions were made on the methods for analysis of computer game activity.doi:10.1080/01443410120115274...
By studying the psychology and its relation to computer games, we can understand players more comprehensively, and thus predict their responses. The understanding of psychology offers a framework to developing an educational game that promotes learning while maintaining high player motivation. We also ...
In recent years, many researchers have been engaged in the development of educational computer games; however, previous studies have indicated that, without supportive models that take individual students’ learning needs or difficulties into consideration, students might only show temporary interest during...
展开 关键词: Cognitive Processes Computer Assisted Instruction Computer Simulation Computer Uses in Education Educational Games Educational Psychology Educational Research Educational Technology Elementary Education Foreign Countries DOI: 10.1080/0144341870070106 被引量: 7 年份...
Competitive aggression without interactionEffects of competitive versus cooperative instructions on aggressive behavior in video games Personality and Social Psychology Bulletin (1995) J.P Charlton A factor analytic investigation of computer ‘addiction’ and engagement British Journal of Psychology (2002) J ...
This chapter aims at providing readers with a contextual view on educational use of computer games. Apart from the elaboration on the intrinsic educational traits of games, we introduce two recent initiatives of game-based learning (GBL), namely, “educa
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