TypeScript getReplies(): CommentReply[]; Returns ExcelScript.CommentReply[] getResolved() The comment thread status. A value oftruemeans that the comment thread is resolved. TypeScript getResolved():boolean; Returns boolean Gets the rich comment content (e.g., mentions in comments). This stri...
The text of the comment in HTML format. TypeScript Copy renderedText: string Property Value string text The text of the comment. TypeScript Copy text: string Property Value string version The current version of the comment. TypeScript Copy version: number Property Value number workItemId Th...
Execute any script in a GitHub issue comment Say "hello, world" You can make GitHub Actions Bot to say "hello, world". Post comment below on your issue or pull request. For shorter, you can use as follows. @github-actionsrun```jsawaitpostComment("hello, world");``` ...
Add a tag Use function instead of constant Composer udpates Use 5.2 compatible code here Update minified script Throttle clicking events Add a tag Use function instead of constant Composer udpates Use 5.2 compatible code here Update CONTRIBUTING.md ...
ExcelScript Represents a comment reply in the workbook. Methods 展開表格 Method Details Deletes the comment reply. TypeScript delete():void; Returns void getAuthorEmail() Gets the email of the comment reply's author. TypeScript getAuthorEmail():string; ...
IVsScriptJmcUserSettingsProvider IVsSearchCallback IVsSearchFilterToken IVsSearchItemDynamicResult IVsSearchItemResult IVsSearchProvider IVsSearchProviderCallback IVsSearchQuery IVsSearchQueryParser IVsSearchTask IVsSearchToken IVsSelectedSymbol IVsSelectedSymbols IVsSelectionEvents IVsSerializeNavigationItem IVsService...
public static final String SCRIPT_START = "<script>" When used with the argumentpackage.class#fieldin any documentation comment, the{@value}tag displays the value of the specified constant: /** * Evaluates the script starting with {@value #SCRIPT_START}. ...
public static final String SCRIPT_START = "<script>" When used with the argumentpackage.class#fieldin any documentation comment, the{@value}tag displays the value of the specified constant: /** * Evaluates the script starting with {@value #SCRIPT_START}. ...
The <script> tag with the compiled code will be added to it automatically during the build process. Adding Assets Outside of the Module System You can also add other assets to the public folder. Note that we normally encourage you to import assets in JavaScript files instead. For example, ...
"Text Wrangler" in the tell statement. To use: open in BBEdit or TW, zap gremline, insert into Script Editor, save the script into the BBEdit Scripts folder, and assign a menu key combination. -Steve (* Add & remove // in Selection ...