区域绘制 必须要由 CollisionShape2D 或 CollisionPolygon2D描述碰撞检测区域的形状 项目默认参数 项目-项目设置-物理2D【打开高级设置】 CollisionObject2D 基本 2D碰撞中的抽象基类, 主要提供的参数有layer所在图层、mask扫描图层、Priority优先级、pickable鼠标重叠、DisableMode物理运动影响 图层 在项目设置中可以查到图层...
System information Godot v4.4.dev3 - Windows 10 - Vulkan (Forward+) - NVIDIA 3060 Ti Issue description When dynamically adding a collision shape withtop_levelset and then placing it through itsglobal_position, the effective position (used in the physics server) seems to differ, thus giving in...
Run the exported project and see that the CollisionPolygon2D only shows the shape outline. Minimal reproduction project (MRP) new-game-project.zip As a workaround, I've written this tool script to add a Polygon2D child to CollisionPolygon2D nodes. However I'm not sure how to get the mult...
15wave 动画特效 5 如题,想让某个物体的area靠近到tilemap的碰撞区域就执行某些操作。 15wave 动画特效 5 body_entered可以解决 登录百度帐号 扫二维码下载贴吧客户端 下载贴吧APP看高清直播、视频! 贴吧页面意见反馈 违规贴吧举报反馈通道 贴吧违规信息处理公示...
西瓜寻回犬 小吧主 12 对CollisionObject2D使用set_collision_layer_valve(int,bool)方法。可以在编辑器内用“搜索帮助”查找“collision”找到相关方法后者是CircleShape2D的radius属性。获取shape2d要比获取collision object2d复杂一些。不过你一般能用get_node()找子节点找到。登录...
开发者ID:suptoasty,项目名称:godot,代码行数:11,代码来源:collision_polygon_2d.cpp 示例5: _update_parent ▲点赞 1▼ voidCollisionShape2D::set_trigger(boolp_trigger) { trigger=p_trigger;if(can_update_body) { _update_parent(); }elseif(is_inside_tree() && update_shape_index>=0) {Collisio...
Why doesn't my collision detection between two Area2D objects in Godot 4 work? Hi everyone I'd like to detect collisions between a circle and a floor. I have set them up as follows: The script runs fine (it's just a circle falling towards the floor), but nothing happens when the tw...
我有一个 2d 平台游戏,希望玩家能够从底部或从左下角或右下角斜线跳到它上面。我面临的问题是,有时玩家在撞到平台侧面时会停下来。 在Godot 中,我在平台中创建了一个 CollisionShape2D,并启用了 单向碰撞。我对玩家的 CollisionShape2D使用了圆形,但我认为问题出在其他地方。 如何禁用平台的侧面碰撞?
I didn't create a new specializedset_shape_top_levelfunction as that could have lead to needing some change in theCollisionShape2D::_update_in_shape_ownerto avoid triggering multiple changes toGodotPhysicsServer2D::godot_singleton->pending_shape_update_listlower down the line. I feel liketransfo...
基于Godot4.1.1 Area 基本 定义了2D区域,并且可以检测CollisionObject2D的进入、退出、重叠【进入和退出有信号检测,但是重叠没有信号,需要通过方法判断】 可以在局部修改或覆盖物理参数(重力、阻尼) 音响总线切换 覆盖覆写 Gravity重力【重力方向和重力大小】 ...