区域绘制 必须要由 CollisionShape2D 或 CollisionPolygon2D描述碰撞检测区域的形状 项目默认参数 项目-项目设置-物理2D【打开高级设置】 CollisionObject2D 基本 2D碰撞中的抽象基类, 主要提供的参数有layer所在图层、mask扫描图层、Priority优先级、pickable鼠标重叠、DisableMode物理运动影响 图层 在项目设置中可以查到图层...
Godot v4.3.stable - TUXEDO OS 24.04.1 LTS - Wayland - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU - 13th Gen Intel(R) Core(TM) i9-13900HX (32 Threads) Issue description When running physics in a separate thread and updating aCollisionShape2Dor aCollisionShape3D(eg....
Run the exported project and see that the CollisionPolygon2D only shows the shape outline. Minimal reproduction project (MRP) new-game-project.zip As a workaround, I've written this tool script to add a Polygon2D child to CollisionPolygon2D nodes. However I'm not sure how to get the mult...
15wave 动画特效 5 如题,想让某个物体的area靠近到tilemap的碰撞区域就执行某些操作。 15wave 动画特效 5 body_entered可以解决 登录百度帐号 扫二维码下载贴吧客户端 下载贴吧APP看高清直播、视频! 贴吧页面意见反馈 违规贴吧举报反馈通道 贴吧违规信息处理公示...
西瓜寻回犬 小吧主 12 对CollisionObject2D使用set_collision_layer_valve(int,bool)方法。可以在编辑器内用“搜索帮助”查找“collision”找到相关方法后者是CircleShape2D的radius属性。获取shape2d要比获取collision object2d复杂一些。不过你一般能用get_node()找子节点找到。登录...
我有一个 2d 平台游戏,希望玩家能够从底部或从左下角或右下角斜线跳到它上面。我面临的问题是,有时玩家在撞到平台侧面时会停下来。 在Godot 中,我在平台中创建了一个 CollisionShape2D,并启用了 单向碰撞。我对玩家的 CollisionShape2D使用了圆形,但我认为问题出在其他地方。 如何禁用平台的侧面碰撞?
Why doesn't my collision detection between two Area2D objects in Godot 4 work? Hi everyone I'd like to detect collisions between a circle and a floor. I have set them up as follows: The script runs fine (it's just a circle falling towards the floor), but nothing happens when the tw...
\n我的节点路径:\n RigidBody\n\xe2\x94\x9c CollisionShape\n\xe2\x94\x9c MeshInstance\n\xe2\x94\x9c Area\n\xe2\x94\x9c \xe2\x94\x9c CollisionShape\nRun Code Online (Sandbox Code Playgroud)\n collision gdscript godot Col*_*shi 2022 06-02 ...
Godot Engine:离线文档和在线文档 离线文档 真不敢想象Godot几十兆的体积中除了包含2D/3D引擎,场景编辑器,脚本编辑器意外,竟然还自带了一个简装版英文离线文档(之所以说是简装版,因为Godot Engine的文档也是开源并实时更新的,因此离线版本可能会不完整) 使用方法 在代码编辑器中按住Ctrl鼠标滑过代码,出现下划线以后左...
using Godot; public partial class Bullet : CharacterBody2D { public short Speed = 500; public short Y_point = 70; public short y_vel = -1; public override void _Process(double delta) { Velocity = new(0, Speed * y_vel); MoveAndSlide(); ...