然后使用一个新的脚本,如果IsOwner为false,您可以禁用它(确保您使用的是Unity.Netcode,而不是MonoBehaviour,否则您不能使用IsOwner)
unity3d 如何使用Netcode为游戏对象和FPS初学者资源制作FPS摄像机?我有过一些2D游戏的经验,但它也应该...
Game development & design taught by using Unity. Learn C# and build your first games for web, mobile and desktop.
025 远程和Android SDK(025 Unity Remote And Android SDK) 026 通过我们的代码控制玩家动画(026 Controlling The Player Animation Through Our Code) 027 屏幕与世界坐标(027 Screen And World Coordinates) 028 脚本播放器的移动设备的移动(028 Scripting Player"s Movement For Mobile Devices) 029 脚本摄影机的...
Client Authoritative Movement 03:47 Colorizing the Client 10:03 The Game Manager 10:27 Updating our UI Manager 05:37 The Egg Manager 08:03 Selecting the Active Player 11:10 Fixing the Player Selector 05:23 Improving the Player Selector ...
To add the project to theUnity Hub, click theAddbutton and select the root folder of the cloned project. Open theMenuscene located inAssets/Scenes/Menu. Click thePlaybutton to start. Start the Single Player mode. Multiplayer requires more setup which will be explained next. ...
Boss Room uses RPCs to send movement inputs. Assets/Scripts/Gameplay/UserInput/ClientInputSender.cs loading... See full example on GitHub Boss Room wants the full history of inputs sent, not just the latest value. There is no need for NetworkVariables, you just want to blast your inputs...
private ActorMovementController _movementController; private PlayerInputActions _inputActions; @@ -64,7 +64,7 @@ protected override void OnDisableGameEntity() CommandExecutorRegistry<ICommand>.Instance.UnRegister(this); } public void Init(Actor actor, public void Init(GameActor actor, ActorActionContro...