The response type isn’t supported![ERROR] Failed to invoke XMLHttpRequest_setResponseType, location: /Users/nantas/fireball-x/cocos2d-x-lite_21/cocos/scripting/js-bindings/manual/jsb_xmlhttprequest.cpp:1104 at HTMLElement.print-simulator-log (/Applications/CocosCreator.app/Contents/Resources/app...
fetchPipe:IPipe= fetch Defined incocos/core/asset-manager/asset-manager.ts:283 fetchPipeline fetchPipeline:Pipeline= fetchPipeline.append(preprocess).append(fetch) Defined incocos/core/asset-manager/asset-manager.ts:146 下载管线 force force:boolean= !!EDITOR ...
If thefetchmethod is used, regardless of whether the parameter value is obtained successfully or failed,setRemoteConfigListenerwill return a callback. Developers can call theapplyLastFetchedmethod to update cloud parameter values after returning the success callback. ...
Failed to load package at D:\work\gameframework\skynet-cocos-creator-client\packages\i18n: Failed to load main.js: TypeError [ERR_INVALID_ARG_TYPE]: The "path" argument must be of type string. Received type undefined load script [protobufjs] failed : Error: Cannot find module 'protobufjs...
I had a code like this But when some changed it for getting some other functionality sometimes it is not working,i dont know why it is not working.This is the modified ,not working code Do i need to a...Eclipse + Android SDK, won't fetch, update, connect, or do anything useful ...
Solution to plug-in installation failureIf prompted: Decompression failed, prompting installation failure. When manual decompression is required Prompt that the default JSON has been lost0.1 Please check the project folder (as follows)Cocos 3.x Please ensure that the extracted file directory remains ...
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment. - cocos-engine/cocos/as
this.fetchPipeline = fetchPipeline.append(preprocess).append(fetch); // 转换资源路径 this.transformPipeline = transformPipeline.append(parse).append(combine); 启动加载管线【加载接口】 接下来我们看一下一个普通的资源是如何加载的,比如最简单的cc.resource.load,在bundle.load方法中,调用了cc.assetManager....
enum class EventCode { ERROR_NO_LOCAL_MANIFEST, ERROR_DOWNLOAD_MANIFEST, ERROR_PARSE_MANIFEST, NEW_VERSION_FOUND, ALREADY_UP_TO_DATE, UPDATE_PROGRESSION, ASSET_UPDATED, ERROR_UPDATING, UPDATE_FINISHED, UPDATE_FAILED, ERROR_DECOMPRESS }; 文章...
append(fetch); // 转换资源路径 this.transformPipeline = transformPipeline.append(parse).append(combine); 3.1.1 启动加载管线【加载接口】 接下来我们看一下一个普通的资源是如何加载的,比如最简单的cc.resource.load,在bundle.load方法中,调用了cc.assetManager.loadAny,在loadAny方法中,创建了一个新的任务...