Double-click the .dmg file, and drag and drop CocosDashboard.app into the Applications folder shortcut, or any other location. Then double-click the dragged CocosDashboard.app to get started. Notes: If Dashboard doesn't open after downloading, it indicates that the .dmg or app file is ...
CubeMap created manually in Creator by combining six texture maps By Setting the Texture Assets of TextureCube Type To import a texture asset, drag and drop it directly into the Assets panel. Select the imported texture asset, set the Type property to texture cube in the Inspector panel...
Optimized the drag - and - drop of nodes and UI representation in the Hierarchy Manager to reduce the probability of misoperation, and adjusted the area judgment. Determine the ownership of multi - level nodes according to the left - right position of the mouse. Optimized the selection of pref...
我们要实现的效果是,按住并拖动一个小物体,物体跟随手指(鼠标)移动。代码DragToAnywhere.ts @ccclass export default class DragToAnywhere extends cc.Component { @property(cc.Label) label: ...
Cocos Creator 3.0 迎来了面向未来的下一代引擎底层架构及诸多重大更新,标志着 Cocos 迈向了一个全新的征程。做为 Creator 之后的主力版本,v3.0 延续了 Cocos 在 2D 品类上轻量高效的优势,并且为 3D 重度游戏提供了完整高效的开发体验。 下载Cocos Dashboard Cocos Creator 3.x Cocos Creator 2.x 3.8.6 ...
namespace UnityEngine.EventSystems { public enum EventTriggerType { PointerEnter = 0, PointerExit = 1, PointerDown = 2, PointerUp = 3, PointerClick = 4, Drag = 5, Drop = 6, Scroll = 7, UpdateSelected = 8, Select = 9, Deselect = 10, Move = 11, InitializePotentialDrag = 12, Beg...
一:环境修改: 1.1:下载安装Airtest IDE(1.2.5),Cocos-Creator(2.4.1),POCP-JS-SDK,本人下载的都是当前最新版的 1.2:修改Cocos-Creator配置;进入引擎目录,修改ccConfig.h文件,开启USE_WEBSOCKET_SERVER…
[TEST] SliderBar: Fixed a crash bug in "Scheduler->Scheduler ttimeScale Test" when drag slider to left then click the middle of slider bar. [TEST] Animate: Added custom spine skeletonAnimation testcase. [TEST] UI: Added DrawLabel Mode testcase. ...
Cocos Creator features an intuitive and user-friendly interface. The main dashboard is divided into panels for scene editing, asset management, and code scripting. The drag-and-drop functionality makes it easy to design game elements, and the layout is customizable to suit your preferences. The ...
Switch back to Cocos Creator. In theAssetspanel at the bottom left, you should already see the sprite sheet. Cocos Creator automatically detects the sprite sheet and displays all the sprites it contains. To use a sprite, simply drag & drop it from theAssetspanel (bottom left) onto the scen...